refactor: rework the new status effect system to use containers (#38915)
This commit is contained in:
@@ -34,7 +34,7 @@ public sealed partial class ModifyStatusEffect : EntityEffect
|
||||
/// <inheritdoc />
|
||||
public override void Effect(EntityEffectBaseArgs args)
|
||||
{
|
||||
var statusSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedStatusEffectsSystem>();
|
||||
var statusSys = args.EntityManager.EntitySysManager.GetEntitySystem<StatusEffectsSystem>();
|
||||
|
||||
var time = Time;
|
||||
if (args is EntityEffectReagentArgs reagentArgs)
|
||||
|
||||
Reference in New Issue
Block a user