refactor: rework the new status effect system to use containers (#38915)
This commit is contained in:
@@ -38,8 +38,8 @@ public sealed partial class SleepingSystem : EntitySystem
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedEmitSoundSystem _emitSound = default!;
|
||||
[Dependency] private readonly StatusEffectsSystem _statusEffectOld = default!;
|
||||
[Dependency] private readonly SharedStatusEffectsSystem _statusEffectNew = default!;
|
||||
[Dependency] private readonly StatusEffect.StatusEffectsSystem _statusEffectOld = default!;
|
||||
[Dependency] private readonly StatusEffectNew.StatusEffectsSystem _statusEffectNew = default!;
|
||||
|
||||
public static readonly EntProtoId SleepActionId = "ActionSleep";
|
||||
public static readonly EntProtoId WakeActionId = "ActionWake";
|
||||
|
||||
Reference in New Issue
Block a user