Decal system cleanup (#13493)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -15,15 +15,11 @@ namespace Content.Client.Decals
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private DecalOverlay _overlay = default!;
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private DecalOverlay _overlay = default!;
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// TODO move this data to the component
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public readonly Dictionary<EntityUid, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
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private readonly Dictionary<EntityUid, Dictionary<uint, int>> _decalZIndexIndex = new();
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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_overlay = new DecalOverlay(this, _sprites, EntityManager, PrototypeManager);
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_overlay = new DecalOverlay(_sprites, EntityManager, PrototypeManager);
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_overlayManager.AddOverlay(_overlay);
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_overlayManager.AddOverlay(_overlay);
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SubscribeLocalEvent<DecalGridComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<DecalGridComponent, ComponentHandleState>(OnHandleState);
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@@ -42,41 +38,25 @@ namespace Content.Client.Decals
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}
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}
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}
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}
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protected override void OnCompRemove(EntityUid uid, DecalGridComponent component, ComponentRemove args)
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{
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DecalRenderIndex.Remove(uid);
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_decalZIndexIndex.Remove(uid);
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base.OnCompRemove(uid, component, args);
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}
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protected override void OnCompAdd(EntityUid uid, DecalGridComponent component, ComponentAdd args)
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{
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DecalRenderIndex[uid] = new();
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_decalZIndexIndex[uid] = new();
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base.OnCompAdd(uid, component, args);
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}
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public override void Shutdown()
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public override void Shutdown()
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{
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{
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base.Shutdown();
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base.Shutdown();
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_overlayManager.RemoveOverlay(_overlay);
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_overlayManager.RemoveOverlay(_overlay);
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}
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}
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protected override bool RemoveDecalHook(EntityUid gridId, uint uid)
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protected override void OnDecalRemoved(EntityUid gridId, uint decalId, DecalGridComponent component, Vector2i indices, DecalChunk chunk)
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{
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{
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RemoveDecalFromRenderIndex(gridId, uid);
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base.OnDecalRemoved(gridId, decalId, component, indices, chunk);
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return base.RemoveDecalHook(gridId, uid);
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}
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private void RemoveDecalFromRenderIndex(EntityUid gridId, uint uid)
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if (!component.DecalZIndexIndex.Remove(decalId, out var zIndex))
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{
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return;
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var zIndex = _decalZIndexIndex[gridId][uid];
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DecalRenderIndex[gridId][zIndex].Remove(uid);
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if (!component.DecalRenderIndex.TryGetValue(zIndex, out var renderIndex))
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if (DecalRenderIndex[gridId][zIndex].Count == 0)
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return;
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DecalRenderIndex[gridId].Remove(zIndex);
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_decalZIndexIndex[gridId].Remove(uid);
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renderIndex.Remove(decalId);
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if (renderIndex.Count == 0)
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component.DecalRenderIndex.Remove(zIndex);
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}
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}
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private void OnHandleState(EntityUid gridUid, DecalGridComponent gridComp, ref ComponentHandleState args)
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private void OnHandleState(EntityUid gridUid, DecalGridComponent gridComp, ref ComponentHandleState args)
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@@ -143,14 +123,8 @@ namespace Content.Client.Decals
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private void UpdateChunks(EntityUid gridId, DecalGridComponent gridComp, Dictionary<Vector2i, DecalChunk> updatedGridChunks)
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private void UpdateChunks(EntityUid gridId, DecalGridComponent gridComp, Dictionary<Vector2i, DecalChunk> updatedGridChunks)
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{
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{
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var renderIndex = gridComp.DecalRenderIndex;
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if (!ChunkIndex.TryGetValue(gridId, out var chunkIndex) ||
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var zIndexIndex = gridComp.DecalZIndexIndex;
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!DecalRenderIndex.TryGetValue(gridId, out var renderIndex) ||
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!_decalZIndexIndex.TryGetValue(gridId, out var zIndexIndex))
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{
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Logger.Error($"Grid missing from dictionaries while updating decal chunks for grid {ToPrettyString(gridId)}");
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return;
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}
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// Update any existing data / remove decals we didn't receive data for.
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// Update any existing data / remove decals we didn't receive data for.
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foreach (var (indices, newChunkData) in updatedGridChunks)
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foreach (var (indices, newChunkData) in updatedGridChunks)
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@@ -161,8 +135,8 @@ namespace Content.Client.Decals
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removedUids.ExceptWith(newChunkData.Decals.Keys);
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removedUids.ExceptWith(newChunkData.Decals.Keys);
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foreach (var removedUid in removedUids)
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foreach (var removedUid in removedUids)
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{
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{
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RemoveDecalHook(gridId, removedUid);
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OnDecalRemoved(gridId, removedUid, gridComp, indices, chunk);
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chunkIndex.Remove(removedUid);
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gridComp.DecalIndex.Remove(removedUid);
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}
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}
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}
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}
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@@ -175,7 +149,7 @@ namespace Content.Client.Decals
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renderIndex.GetOrNew(decal.ZIndex)[uid] = decal;
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renderIndex.GetOrNew(decal.ZIndex)[uid] = decal;
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zIndexIndex[uid] = decal.ZIndex;
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zIndexIndex[uid] = decal.ZIndex;
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chunkIndex[uid] = indices;
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gridComp.DecalIndex[uid] = indices;
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}
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}
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}
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}
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}
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}
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@@ -184,20 +158,14 @@ namespace Content.Client.Decals
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{
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{
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
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if (!ChunkIndex.TryGetValue(gridId, out var chunkIndex))
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{
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Logger.Error($"Missing grid in ChunkIndex dictionary while removing chunks from grid {ToPrettyString(gridId)}");
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return;
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}
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foreach (var index in chunks)
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foreach (var index in chunks)
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{
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{
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if (!chunkCollection.TryGetValue(index, out var chunk)) continue;
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if (!chunkCollection.TryGetValue(index, out var chunk)) continue;
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foreach (var uid in chunk.Decals.Keys)
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foreach (var decalId in chunk.Decals.Keys)
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{
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{
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RemoveDecalHook(gridId, uid);
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OnDecalRemoved(gridId, decalId, gridComp, index, chunk);
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chunkIndex.Remove(uid);
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gridComp.DecalIndex.Remove(decalId);
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}
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}
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chunkCollection.Remove(index);
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chunkCollection.Remove(index);
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@@ -3,13 +3,11 @@ using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.Decals.Overlays
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namespace Content.Client.Decals.Overlays
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{
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{
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public sealed class DecalOverlay : Overlay
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public sealed class DecalOverlay : Overlay
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{
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{
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private readonly DecalSystem _decals;
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private readonly SpriteSystem _sprites;
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private readonly SpriteSystem _sprites;
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private readonly IEntityManager _entManager;
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private readonly IEntityManager _entManager;
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private readonly IPrototypeManager _prototypeManager;
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private readonly IPrototypeManager _prototypeManager;
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@@ -19,12 +17,10 @@ namespace Content.Client.Decals.Overlays
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private readonly Dictionary<string, (Texture Texture, bool SnapCardinals)> _cachedTextures = new(64);
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private readonly Dictionary<string, (Texture Texture, bool SnapCardinals)> _cachedTextures = new(64);
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public DecalOverlay(
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public DecalOverlay(
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DecalSystem decals,
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SpriteSystem sprites,
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SpriteSystem sprites,
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IEntityManager entManager,
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IEntityManager entManager,
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IPrototypeManager prototypeManager)
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IPrototypeManager prototypeManager)
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{
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{
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_decals = decals;
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_sprites = sprites;
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_sprites = sprites;
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_entManager = entManager;
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_entManager = entManager;
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_prototypeManager = prototypeManager;
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_prototypeManager = prototypeManager;
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@@ -37,17 +33,14 @@ namespace Content.Client.Decals.Overlays
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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var eyeAngle = args.Viewport.Eye?.Rotation ?? Angle.Zero;
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var eyeAngle = args.Viewport.Eye?.Rotation ?? Angle.Zero;
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foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
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foreach (var (decalGrid, xform) in _entManager.EntityQuery<DecalGridComponent, TransformComponent>(true))
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{
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{
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var gridId = decalGrid.Owner;
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var zIndexDictionary = decalGrid.DecalRenderIndex;
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if (zIndexDictionary.Count == 0)
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if (zIndexDictionary.Count == 0)
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continue;
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continue;
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if (!xformQuery.TryGetComponent(gridId, out var xform))
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{
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Logger.Error($"Tried to draw decals on a non-existent grid. GridUid: {gridId}");
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continue;
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}
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if (xform.MapID != args.MapId)
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if (xform.MapID != args.MapId)
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continue;
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continue;
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@@ -61,8 +54,7 @@ namespace Content.Client.Decals.Overlays
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{
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{
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if (!_cachedTextures.TryGetValue(decal.Id, out var cache) && _prototypeManager.TryIndex<DecalPrototype>(decal.Id, out var decalProto))
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if (!_cachedTextures.TryGetValue(decal.Id, out var cache) && _prototypeManager.TryIndex<DecalPrototype>(decal.Id, out var decalProto))
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{
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{
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var sprite = GetDecalSprite(decal.Id);
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cache = (_sprites.Frame0(decalProto.Sprite), decalProto.SnapCardinals);
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cache = (_sprites.Frame0(sprite), decalProto.SnapCardinals);
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_cachedTextures[decal.Id] = cache;
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_cachedTextures[decal.Id] = cache;
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}
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}
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@@ -86,14 +78,5 @@ namespace Content.Client.Decals.Overlays
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handle.SetTransform(Matrix3.Identity);
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handle.SetTransform(Matrix3.Identity);
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}
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}
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public SpriteSpecifier GetDecalSprite(string id)
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{
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if (_prototypeManager.TryIndex<DecalPrototype>(id, out var proto))
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return proto.Sprite;
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Logger.Error($"Unknown decal prototype: {id}");
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return new SpriteSpecifier.Texture(new ResourcePath("/Textures/noSprite.png"));
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}
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}
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}
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}
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}
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@@ -61,7 +61,7 @@ Possible modes are:\n
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return;
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return;
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}
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}
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if (!decalSystem.SetDecalPosition(gridId, uid, gridId, new Vector2(x, y)))
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if (!decalSystem.SetDecalPosition(gridId, uid, new(gridId, (x, y))))
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{
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{
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shell.WriteError("Failed changing decalposition.");
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shell.WriteError("Failed changing decalposition.");
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}
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}
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@@ -104,46 +104,51 @@ namespace Content.Server.Decals
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private void OnGridSplit(ref PostGridSplitEvent ev)
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private void OnGridSplit(ref PostGridSplitEvent ev)
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{
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{
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if (!TryComp(ev.OldGrid, out DecalGridComponent? oldComp))
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return;
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if (!TryComp(ev.Grid, out DecalGridComponent? newComp))
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return;
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// Transfer decals over to the new grid.
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// Transfer decals over to the new grid.
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var enumerator = MapManager.GetGrid(ev.Grid).GetAllTilesEnumerator();
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var enumerator = MapManager.GetGrid(ev.Grid).GetAllTilesEnumerator();
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var oldChunkCollection = DecalGridChunkCollection(ev.OldGrid);
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var chunkCollection = DecalGridChunkCollection(ev.Grid);
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if (chunkCollection == null || oldChunkCollection == null)
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var oldChunkCollection = oldComp.ChunkCollection.ChunkCollection;
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return;
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var chunkCollection = newComp.ChunkCollection.ChunkCollection;
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while (enumerator.MoveNext(out var tile))
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while (enumerator.MoveNext(out var tile))
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{
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{
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var tilePos = (Vector2) tile.Value.GridIndices;
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var tilePos = (Vector2) tile.Value.GridIndices;
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var chunkIndices = GetChunkIndices(tilePos);
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var chunkIndices = GetChunkIndices(tilePos);
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if (!oldChunkCollection.ChunkCollection.TryGetValue(chunkIndices, out var oldChunk)) continue;
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if (!oldChunkCollection.TryGetValue(chunkIndices, out var oldChunk))
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continue;
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var bounds = new Box2(tilePos - 0.01f, tilePos + 1.01f);
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var bounds = new Box2(tilePos - 0.01f, tilePos + 1.01f);
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var toRemove = new RemQueue<uint>();
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var toRemove = new RemQueue<uint>();
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foreach (var (oldUid, decal) in oldChunk.Decals)
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foreach (var (oldDecalId, decal) in oldChunk.Decals)
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{
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{
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if (!bounds.Contains(decal.Coordinates)) continue;
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if (!bounds.Contains(decal.Coordinates))
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continue;
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var uid = chunkCollection.NextUid++;
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var newDecalId = newComp.ChunkCollection.NextDecalId++;
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var chunk = chunkCollection.ChunkCollection.GetOrNew(chunkIndices);
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var newChunk = chunkCollection.GetOrNew(chunkIndices);
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newChunk.Decals[newDecalId] = decal;
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chunk.Decals[uid] = decal;
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newComp.DecalIndex[newDecalId] = chunkIndices;
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ChunkIndex[ev.Grid][uid] = chunkIndices;
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toRemove.Add(oldDecalId);
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DirtyChunk(ev.Grid, chunkIndices, chunk);
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toRemove.Add(oldUid);
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ChunkIndex[ev.OldGrid].Remove(oldUid);
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}
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}
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foreach (var uid in toRemove)
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foreach (var oldDecalId in toRemove)
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{
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{
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oldChunk.Decals.Remove(uid);
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oldChunk.Decals.Remove(oldDecalId);
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oldComp.DecalIndex.Remove(oldDecalId);
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}
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}
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DirtyChunk(ev.Grid, chunkIndices, chunkCollection.GetOrNew(chunkIndices));
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if (oldChunk.Decals.Count == 0)
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if (oldChunk.Decals.Count == 0)
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oldChunkCollection.ChunkCollection.Remove(chunkIndices);
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oldChunkCollection.Remove(chunkIndices);
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if (toRemove.List?.Count > 0)
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if (toRemove.List?.Count > 0)
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DirtyChunk(ev.OldGrid, chunkIndices, oldChunk);
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DirtyChunk(ev.OldGrid, chunkIndices, oldChunk);
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@@ -163,32 +168,35 @@ namespace Content.Server.Decals
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if (!args.NewTile.IsSpace(_tileDefMan))
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if (!args.NewTile.IsSpace(_tileDefMan))
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return;
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return;
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var chunkCollection = ChunkCollection(args.Entity);
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if (!TryComp(args.Entity, out DecalGridComponent? grid))
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if (chunkCollection == null)
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return;
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return;
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var indices = GetChunkIndices(args.NewTile.GridIndices);
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var indices = GetChunkIndices(args.NewTile.GridIndices);
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var toDelete = new HashSet<uint>();
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var toDelete = new HashSet<uint>();
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if (chunkCollection.TryGetValue(indices, out var chunk))
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if (!grid.ChunkCollection.ChunkCollection.TryGetValue(indices, out var chunk))
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return;
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foreach (var (uid, decal) in chunk.Decals)
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{
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{
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foreach (var (uid, decal) in chunk.Decals)
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if (new Vector2((int) Math.Floor(decal.Coordinates.X), (int) Math.Floor(decal.Coordinates.Y)) ==
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args.NewTile.GridIndices)
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{
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{
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if (new Vector2((int) Math.Floor(decal.Coordinates.X), (int) Math.Floor(decal.Coordinates.Y)) ==
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toDelete.Add(uid);
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args.NewTile.GridIndices)
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{
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toDelete.Add(uid);
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}
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}
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}
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}
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}
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if (toDelete.Count == 0) return;
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if (toDelete.Count == 0)
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return;
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foreach (var uid in toDelete)
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foreach (var decalId in toDelete)
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{
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{
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RemoveDecalInternal( args.NewTile.GridUid, uid);
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grid.DecalIndex.Remove(decalId);
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chunk.Decals.Remove(decalId);
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}
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}
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DirtyChunk(args.NewTile.GridUid, indices, chunk!);
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DirtyChunk(args.Entity, indices, chunk);
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if (chunk.Decals.Count == 0)
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grid.ChunkCollection.ChunkCollection.Remove(indices);
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}
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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@@ -237,10 +245,9 @@ namespace Content.Server.Decals
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return;
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return;
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// remove all decals on the same tile
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// remove all decals on the same tile
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foreach (var (uid, decal) in GetDecalsInRange(gridId.Value, ev.Coordinates.Position))
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foreach (var (decalId, _) in GetDecalsInRange(gridId.Value, ev.Coordinates.Position))
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{
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{
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var chunkIndices = GetChunkIndices(decal.Coordinates);
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RemoveDecal(gridId.Value, decalId);
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RemoveDecal(gridId.Value, uid);
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}
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}
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||||||
}
|
}
|
||||||
|
|
||||||
@@ -252,19 +259,17 @@ namespace Content.Server.Decals
|
|||||||
_dirtyChunks[id].Add(chunkIndices);
|
_dirtyChunks[id].Add(chunkIndices);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryAddDecal(string id, EntityCoordinates coordinates, [NotNullWhen(true)] out uint? uid, Color? color = null, Angle? rotation = null, int zIndex = 0, bool cleanable = false)
|
public bool TryAddDecal(string id, EntityCoordinates coordinates, out uint decalId, Color? color = null, Angle? rotation = null, int zIndex = 0, bool cleanable = false)
|
||||||
{
|
{
|
||||||
uid = 0;
|
|
||||||
|
|
||||||
rotation ??= Angle.Zero;
|
rotation ??= Angle.Zero;
|
||||||
var decal = new Decal(coordinates.Position, id, color, rotation.Value, zIndex, cleanable);
|
var decal = new Decal(coordinates.Position, id, color, rotation.Value, zIndex, cleanable);
|
||||||
|
|
||||||
return TryAddDecal(decal, coordinates, out uid);
|
return TryAddDecal(decal, coordinates, out decalId);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryAddDecal(Decal decal, EntityCoordinates coordinates, [NotNull] out uint? uid)
|
public bool TryAddDecal(Decal decal, EntityCoordinates coordinates, out uint decalId)
|
||||||
{
|
{
|
||||||
uid = 0;
|
decalId = 0;
|
||||||
|
|
||||||
if (!PrototypeManager.HasIndex<DecalPrototype>(decal.Id))
|
if (!PrototypeManager.HasIndex<DecalPrototype>(decal.Id))
|
||||||
return false;
|
return false;
|
||||||
@@ -276,29 +281,29 @@ namespace Content.Server.Decals
|
|||||||
if (grid.GetTileRef(coordinates).IsSpace(_tileDefMan))
|
if (grid.GetTileRef(coordinates).IsSpace(_tileDefMan))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var chunkCollection = DecalGridChunkCollection(gridId.Value);
|
if (!TryComp(gridId, out DecalGridComponent? comp))
|
||||||
if (chunkCollection == null)
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
uid = chunkCollection.NextUid++;
|
decalId = comp.ChunkCollection.NextDecalId++;
|
||||||
var chunkIndices = GetChunkIndices(decal.Coordinates);
|
var chunkIndices = GetChunkIndices(decal.Coordinates);
|
||||||
var chunk = chunkCollection.ChunkCollection.GetOrNew(chunkIndices);
|
var chunk = comp.ChunkCollection.ChunkCollection.GetOrNew(chunkIndices);
|
||||||
chunk.Decals[uid.Value] = decal;
|
chunk.Decals[decalId] = decal;
|
||||||
ChunkIndex[gridId.Value][uid.Value] = chunkIndices;
|
comp.DecalIndex[decalId] = chunkIndices;
|
||||||
DirtyChunk(gridId.Value, chunkIndices, chunk);
|
DirtyChunk(gridId.Value, chunkIndices, chunk);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool RemoveDecal(EntityUid gridId, uint uid) => RemoveDecalInternal(gridId, uid);
|
public bool RemoveDecal(EntityUid gridId, uint decalId, DecalGridComponent? component = null)
|
||||||
|
=> RemoveDecalInternal(gridId, decalId, out _, component);
|
||||||
|
|
||||||
public HashSet<(uint Index, Decal Decal)> GetDecalsInRange(EntityUid gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
|
public HashSet<(uint Index, Decal Decal)> GetDecalsInRange(EntityUid gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
|
||||||
{
|
{
|
||||||
var uids = new HashSet<(uint, Decal)>();
|
var decalIds = new HashSet<(uint, Decal)>();
|
||||||
var chunkCollection = ChunkCollection(gridId);
|
var chunkCollection = ChunkCollection(gridId);
|
||||||
var chunkIndices = GetChunkIndices(position);
|
var chunkIndices = GetChunkIndices(position);
|
||||||
if (chunkCollection == null || !chunkCollection.TryGetValue(chunkIndices, out var chunk))
|
if (chunkCollection == null || !chunkCollection.TryGetValue(chunkIndices, out var chunk))
|
||||||
return uids;
|
return decalIds;
|
||||||
|
|
||||||
foreach (var (uid, decal) in chunk.Decals)
|
foreach (var (uid, decal) in chunk.Decals)
|
||||||
{
|
{
|
||||||
@@ -307,150 +312,63 @@ namespace Content.Server.Decals
|
|||||||
|
|
||||||
if (validDelegate == null || validDelegate(decal))
|
if (validDelegate == null || validDelegate(decal))
|
||||||
{
|
{
|
||||||
uids.Add((uid, decal));
|
decalIds.Add((uid, decal));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return uids;
|
return decalIds;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool SetDecalPosition(EntityUid gridId, uint uid, EntityCoordinates coordinates)
|
/// <summary>
|
||||||
|
/// Changes a decals position. Note this will actually result in a new decal being created, possibly on a new grid or chunk.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If the new position is invalid, this will result in the decal getting deleted.
|
||||||
|
/// </remarks>
|
||||||
|
public bool SetDecalPosition(EntityUid gridId, uint decalId, EntityCoordinates coordinates, DecalGridComponent? comp = null)
|
||||||
{
|
{
|
||||||
var newGridId = coordinates.GetGridUid(EntityManager);
|
if (!Resolve(gridId, ref comp))
|
||||||
if (newGridId == null)
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return SetDecalPosition(gridId, uid, newGridId.Value, coordinates.Position);
|
if (!RemoveDecalInternal(gridId, decalId, out var removed, comp))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return TryAddDecal(removed.WithCoordinates(coordinates.Position), coordinates, out _);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool SetDecalPosition(EntityUid gridId, uint uid, EntityUid newGridId, Vector2 position)
|
private bool ModifyDecal(EntityUid gridId, uint decalId, Func<Decal, Decal> modifyDecal, DecalGridComponent? comp = null)
|
||||||
{
|
{
|
||||||
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
|
if (!Resolve(gridId, ref comp))
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var chunkCollection = ChunkCollection(gridId);
|
|
||||||
if (chunkCollection == null)
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var decal = chunkCollection[indices].Decals[uid];
|
if (!comp.DecalIndex.TryGetValue(decalId, out var indices))
|
||||||
if (newGridId == gridId)
|
|
||||||
{
|
|
||||||
var existingChunk = chunkCollection[indices];
|
|
||||||
existingChunk.Decals[uid] = decal.WithCoordinates(position);
|
|
||||||
DirtyChunk(gridId, indices, existingChunk);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
RemoveDecalInternal(gridId, uid);
|
|
||||||
|
|
||||||
var newChunkCollection = ChunkCollection(newGridId);
|
|
||||||
if (newChunkCollection == null)
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var chunkIndices = GetChunkIndices(position);
|
var chunk = comp.ChunkCollection.ChunkCollection[indices];
|
||||||
if(!newChunkCollection.ContainsKey(chunkIndices))
|
var decal = chunk.Decals[decalId];
|
||||||
newChunkCollection[chunkIndices] = new();
|
chunk.Decals[decalId] = modifyDecal(decal);
|
||||||
|
|
||||||
var chunk = newChunkCollection[chunkIndices];
|
|
||||||
chunk.Decals[uid] = decal.WithCoordinates(position);
|
|
||||||
ChunkIndex[newGridId][uid] = chunkIndices;
|
|
||||||
DirtyChunk(newGridId, chunkIndices, chunk);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool SetDecalColor(EntityUid gridId, uint uid, Color? color)
|
|
||||||
{
|
|
||||||
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var chunkCollection = ChunkCollection(gridId);
|
|
||||||
if (chunkCollection == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var chunk = chunkCollection[indices];
|
|
||||||
var decal = chunk.Decals[uid];
|
|
||||||
chunk.Decals[uid] = decal.WithColor(color);
|
|
||||||
DirtyChunk(gridId, indices, chunk);
|
DirtyChunk(gridId, indices, chunk);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool SetDecalId(EntityUid gridId, uint uid, string id)
|
public bool SetDecalColor(EntityUid gridId, uint decalId, Color? value, DecalGridComponent? comp = null)
|
||||||
{
|
=> ModifyDecal(gridId, decalId, x => x.WithColor(value), comp);
|
||||||
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
public bool SetDecalRotation(EntityUid gridId, uint decalId, Angle value, DecalGridComponent? comp = null)
|
||||||
|
=> ModifyDecal(gridId, decalId, x => x.WithRotation(value), comp);
|
||||||
|
|
||||||
|
public bool SetDecalZIndex(EntityUid gridId, uint decalId, int value, DecalGridComponent? comp = null)
|
||||||
|
=> ModifyDecal(gridId, decalId, x => x.WithZIndex(value), comp);
|
||||||
|
|
||||||
|
public bool SetDecalCleanable(EntityUid gridId, uint decalId, bool value, DecalGridComponent? comp = null)
|
||||||
|
=> ModifyDecal(gridId, decalId, x => x.WithCleanable(value), comp);
|
||||||
|
|
||||||
|
public bool SetDecalId(EntityUid gridId, uint decalId, string id, DecalGridComponent? comp = null)
|
||||||
|
{
|
||||||
if (!PrototypeManager.HasIndex<DecalPrototype>(id))
|
if (!PrototypeManager.HasIndex<DecalPrototype>(id))
|
||||||
throw new ArgumentOutOfRangeException($"Tried to set decal id to invalid prototypeid: {id}");
|
throw new ArgumentOutOfRangeException($"Tried to set decal id to invalid prototypeid: {id}");
|
||||||
|
|
||||||
var chunkCollection = ChunkCollection(gridId);
|
return ModifyDecal(gridId, decalId, x => x.WithId(id), comp);
|
||||||
if (chunkCollection == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var chunk = chunkCollection[indices];
|
|
||||||
var decal = chunk.Decals[uid];
|
|
||||||
chunk.Decals[uid] = decal.WithId(id);
|
|
||||||
DirtyChunk(gridId, indices , chunk);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool SetDecalRotation(EntityUid gridId, uint uid, Angle angle)
|
|
||||||
{
|
|
||||||
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var chunkCollection = ChunkCollection(gridId);
|
|
||||||
if (chunkCollection == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var chunk = chunkCollection[indices];
|
|
||||||
var decal = chunk.Decals[uid];
|
|
||||||
chunk.Decals[uid] = decal.WithRotation(angle);
|
|
||||||
DirtyChunk(gridId, indices, chunk);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool SetDecalZIndex(EntityUid gridId, uint uid, int zIndex)
|
|
||||||
{
|
|
||||||
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var chunkCollection = ChunkCollection(gridId);
|
|
||||||
if (chunkCollection == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var chunk = chunkCollection[indices];
|
|
||||||
var decal = chunk.Decals[uid];
|
|
||||||
chunk.Decals[uid] = decal.WithZIndex(zIndex);
|
|
||||||
DirtyChunk(gridId, indices, chunk);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool SetDecalCleanable(EntityUid gridId, uint uid, bool cleanable)
|
|
||||||
{
|
|
||||||
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var chunkCollection = ChunkCollection(gridId);
|
|
||||||
if (chunkCollection == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var chunk = chunkCollection[indices];
|
|
||||||
var decal = chunk.Decals[uid];
|
|
||||||
chunk.Decals[uid] = decal.WithCleanable(cleanable);
|
|
||||||
DirtyChunk(gridId, indices, chunk);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
public override void Update(float frameTime)
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ namespace Content.Shared.Decals
|
|||||||
newDict[indices].Decals[newUid] = dictionary[indices].Decals[oldUid];
|
newDict[indices].Decals[newUid] = dictionary[indices].Decals[oldUid];
|
||||||
}
|
}
|
||||||
|
|
||||||
return new DecalGridComponent.DecalGridChunkCollection(newDict){NextUid = nextIndex};
|
return new DecalGridComponent.DecalGridChunkCollection(newDict){NextDecalId = nextIndex};
|
||||||
}
|
}
|
||||||
|
|
||||||
public DataNode Write(ISerializationManager serializationManager,
|
public DataNode Write(ISerializationManager serializationManager,
|
||||||
|
|||||||
@@ -15,11 +15,20 @@ namespace Content.Shared.Decals
|
|||||||
[DataField("chunkCollection", serverOnly: true)]
|
[DataField("chunkCollection", serverOnly: true)]
|
||||||
public DecalGridChunkCollection ChunkCollection = new(new ());
|
public DecalGridChunkCollection ChunkCollection = new(new ());
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Dictionary mapping decals to their corresponding grid chunks.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Dictionary<uint, Vector2i> DecalIndex = new();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tick at which PVS was last toggled. Ensures that all players receive a full update when toggling PVS.
|
/// Tick at which PVS was last toggled. Ensures that all players receive a full update when toggling PVS.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public GameTick ForceTick { get; set; }
|
public GameTick ForceTick { get; set; }
|
||||||
|
|
||||||
|
// client-side data. I CBF creating a separate client-side comp for this. The server can survive with some empty dictionaries.
|
||||||
|
public readonly Dictionary<uint, int> DecalZIndexIndex = new();
|
||||||
|
public readonly SortedDictionary<int, SortedDictionary<uint, Decal>> DecalRenderIndex = new();
|
||||||
|
|
||||||
[DataDefinition]
|
[DataDefinition]
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public sealed class DecalChunk
|
public sealed class DecalChunk
|
||||||
@@ -51,7 +60,7 @@ namespace Content.Shared.Decals
|
|||||||
[DataRecord, Serializable, NetSerializable]
|
[DataRecord, Serializable, NetSerializable]
|
||||||
public record DecalGridChunkCollection(Dictionary<Vector2i, DecalChunk> ChunkCollection)
|
public record DecalGridChunkCollection(Dictionary<Vector2i, DecalChunk> ChunkCollection)
|
||||||
{
|
{
|
||||||
public uint NextUid;
|
public uint NextDecalId;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,9 +11,6 @@ namespace Content.Shared.Decals
|
|||||||
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
|
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
|
||||||
[Dependency] protected readonly IMapManager MapManager = default!;
|
[Dependency] protected readonly IMapManager MapManager = default!;
|
||||||
|
|
||||||
// TODO move this data to the component
|
|
||||||
protected readonly Dictionary<EntityUid, Dictionary<uint, Vector2i>> ChunkIndex = new();
|
|
||||||
|
|
||||||
// Note that this constant is effectively baked into all map files, because of how they save the grid decal component.
|
// Note that this constant is effectively baked into all map files, because of how they save the grid decal component.
|
||||||
// So if this ever needs changing, the maps need converting.
|
// So if this ever needs changing, the maps need converting.
|
||||||
public const int ChunkSize = 32;
|
public const int ChunkSize = 32;
|
||||||
@@ -24,9 +21,7 @@ namespace Content.Shared.Decals
|
|||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
|
SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
|
||||||
SubscribeLocalEvent<DecalGridComponent, ComponentAdd>(OnCompAdd);
|
|
||||||
SubscribeLocalEvent<DecalGridComponent, ComponentStartup>(OnCompStartup);
|
SubscribeLocalEvent<DecalGridComponent, ComponentStartup>(OnCompStartup);
|
||||||
SubscribeLocalEvent<DecalGridComponent, ComponentRemove>(OnCompRemove);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGridInitialize(GridInitializeEvent msg)
|
private void OnGridInitialize(GridInitializeEvent msg)
|
||||||
@@ -34,68 +29,53 @@ namespace Content.Shared.Decals
|
|||||||
EnsureComp<DecalGridComponent>(msg.EntityUid);
|
EnsureComp<DecalGridComponent>(msg.EntityUid);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void OnCompRemove(EntityUid uid, DecalGridComponent component, ComponentRemove args)
|
|
||||||
{
|
|
||||||
ChunkIndex.Remove(uid);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void OnCompAdd(EntityUid uid, DecalGridComponent component, ComponentAdd args)
|
|
||||||
{
|
|
||||||
ChunkIndex[uid] = new();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnCompStartup(EntityUid uid, DecalGridComponent component, ComponentStartup args)
|
private void OnCompStartup(EntityUid uid, DecalGridComponent component, ComponentStartup args)
|
||||||
{
|
{
|
||||||
var index = ChunkIndex[uid];
|
|
||||||
foreach (var (indices, decals) in component.ChunkCollection.ChunkCollection)
|
foreach (var (indices, decals) in component.ChunkCollection.ChunkCollection)
|
||||||
{
|
{
|
||||||
foreach (var decalUid in decals.Decals.Keys)
|
foreach (var decalUid in decals.Decals.Keys)
|
||||||
{
|
{
|
||||||
index[decalUid] = indices;
|
component.DecalIndex[decalUid] = indices;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected DecalGridChunkCollection? DecalGridChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
|
protected Dictionary<Vector2i, DecalChunk>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
|
||||||
{
|
{
|
||||||
if (!Resolve(gridEuid, ref comp))
|
if (!Resolve(gridEuid, ref comp))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
return comp.ChunkCollection;
|
return comp.ChunkCollection.ChunkCollection;
|
||||||
}
|
|
||||||
|
|
||||||
protected Dictionary<Vector2i, DecalChunk>? ChunkCollection(EntityUid gridEuid, DecalGridComponent? comp = null)
|
|
||||||
{
|
|
||||||
var collection = DecalGridChunkCollection(gridEuid, comp);
|
|
||||||
return collection?.ChunkCollection;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void DirtyChunk(EntityUid id, Vector2i chunkIndices, DecalChunk chunk) {}
|
protected virtual void DirtyChunk(EntityUid id, Vector2i chunkIndices, DecalChunk chunk) {}
|
||||||
|
|
||||||
protected bool RemoveDecalInternal(EntityUid gridId, uint uid)
|
// internal, so that client/predicted code doesn't accidentally remove decals. There is a public server-side function.
|
||||||
|
protected bool RemoveDecalInternal(EntityUid gridId, uint decalId, [NotNullWhen(true)] out Decal? removed, DecalGridComponent? component = null)
|
||||||
{
|
{
|
||||||
if (!RemoveDecalHook(gridId, uid)) return false;
|
removed = null;
|
||||||
|
if (!Resolve(gridId, ref component))
|
||||||
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
|
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
|
||||||
|
|
||||||
var chunkCollection = ChunkCollection(gridId);
|
if (!component.DecalIndex.Remove(decalId, out var indices)
|
||||||
if (chunkCollection == null || !chunkCollection.TryGetValue(indices, out var chunk) || !chunk.Decals.Remove(uid))
|
|| !component.ChunkCollection.ChunkCollection.TryGetValue(indices, out var chunk)
|
||||||
|
|| !chunk.Decals.Remove(decalId, out removed))
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (chunk.Decals.Count == 0)
|
if (chunk.Decals.Count == 0)
|
||||||
chunkCollection.Remove(indices);
|
component.ChunkCollection.ChunkCollection.Remove(indices);
|
||||||
|
|
||||||
ChunkIndex[gridId].Remove(uid);
|
|
||||||
DirtyChunk(gridId, indices, chunk);
|
DirtyChunk(gridId, indices, chunk);
|
||||||
|
OnDecalRemoved(gridId, decalId, component, indices, chunk);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual bool RemoveDecalHook(EntityUid gridId, uint uid) => true;
|
protected virtual void OnDecalRemoved(EntityUid gridId, uint decalId, DecalGridComponent component, Vector2i indices, DecalChunk chunk)
|
||||||
|
{
|
||||||
|
// used by client-side overlay code
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Pretty sure paul was moving this somewhere but just so people know
|
// TODO: Pretty sure paul was moving this somewhere but just so people know
|
||||||
|
|||||||
Reference in New Issue
Block a user