@@ -43,7 +43,6 @@ namespace Content.Server.GameObjects.Components.Fluids
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// Small puddles will evaporate after a set delay
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// TODO: 'leaves fluidtracks', probably in a separate component for stuff like gibb chunks?;
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// TODO: Add stuff like slipping -> probably in a separate component (for stuff like bananas)
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// based on behaviour (e.g. someone being punched vs slashed with a sword would have different blood sprite)
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// to check for low volumes for evaporation or whatever
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