Add puddle spill tests (#1990)

* Add puddle spill tests

* Merge fixes
This commit is contained in:
DrSmugleaf
2020-09-02 01:31:47 +02:00
committed by GitHub
parent de9dfefd61
commit dbbe3088f8
2 changed files with 102 additions and 1 deletions

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@@ -43,7 +43,6 @@ namespace Content.Server.GameObjects.Components.Fluids
// Small puddles will evaporate after a set delay
// TODO: 'leaves fluidtracks', probably in a separate component for stuff like gibb chunks?;
// TODO: Add stuff like slipping -> probably in a separate component (for stuff like bananas)
// based on behaviour (e.g. someone being punched vs slashed with a sword would have different blood sprite)
// to check for low volumes for evaporation or whatever