Add (not working) basis for allowing solids (entities) in recipes.
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@@ -2,8 +2,10 @@
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.Kitchen;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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@@ -37,7 +39,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
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};
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var ejectButton = new Button()
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{
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Label = { Text = Loc.GetString("EJECT CONTENTS")}
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Label = { Text = Loc.GetString("EJECT REAGENTS")}
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};
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var scrollContainer = new ScrollContainer()
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{
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@@ -71,7 +73,7 @@ namespace Content.Client.GameObjects.Components.Kitchen
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}
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public void RefreshReagents(List<Solution.ReagentQuantity> reagents)
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public void RefreshContents(List<Solution.ReagentQuantity> reagents, Dictionary<string,int> solids)
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{
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InnerScrollContainer.RemoveAllChildren();
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foreach (var item in reagents)
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@@ -84,6 +86,18 @@ namespace Content.Client.GameObjects.Components.Kitchen
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Text = $"{item.Quantity} {proto.Name}"
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});
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}
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foreach (var item in solids)
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{
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IoCManager.Resolve<IPrototypeManager>().TryIndex(item.Key, out EntityPrototype proto);
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var solidLabel = new Button()
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{
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Text = $"{item.Value} {proto.Name}"
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};
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InnerScrollContainer.AddChild(solidLabel);
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}
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}
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protected override void Dispose(bool disposing)
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