Fix SpawnAndDirtyAllEntities test (#15771)
This commit is contained in:
@@ -18,7 +18,8 @@ public sealed class StealthSystem : SharedStealthSystem
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base.Initialize();
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base.Initialize();
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_shader = _protoMan.Index<ShaderPrototype>("Stealth").InstanceUnique();
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_shader = _protoMan.Index<ShaderPrototype>("Stealth").InstanceUnique();
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SubscribeLocalEvent<StealthComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<StealthComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<StealthComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<StealthComponent, BeforePostShaderRenderEvent>(OnShaderRender);
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SubscribeLocalEvent<StealthComponent, BeforePostShaderRenderEvent>(OnShaderRender);
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}
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}
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@@ -44,7 +45,7 @@ public sealed class StealthSystem : SharedStealthSystem
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if (!enabled)
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if (!enabled)
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{
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{
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if (component.HadOutline)
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if (component.HadOutline)
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AddComp<InteractionOutlineComponent>(uid);
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EnsureComp<InteractionOutlineComponent>(uid);
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return;
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return;
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}
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}
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@@ -55,13 +56,12 @@ public sealed class StealthSystem : SharedStealthSystem
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}
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}
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}
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}
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protected override void OnInit(EntityUid uid, StealthComponent component, ComponentInit args)
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private void OnStartup(EntityUid uid, StealthComponent component, ComponentStartup args)
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{
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{
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base.OnInit(uid, component, args);
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SetShader(uid, component.Enabled, component);
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SetShader(uid, component.Enabled, component);
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}
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}
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private void OnRemove(EntityUid uid, StealthComponent component, ComponentRemove args)
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private void OnShutdown(EntityUid uid, StealthComponent component, ComponentShutdown args)
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{
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{
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SetShader(uid, false, component);
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SetShader(uid, false, component);
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}
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}
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@@ -5,6 +5,7 @@ using System.Threading.Tasks;
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using Content.Shared.CCVar;
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using Content.Shared.CCVar;
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using Content.Shared.Coordinates;
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using Content.Shared.Coordinates;
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using NUnit.Framework;
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using NUnit.Framework;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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@@ -112,7 +113,7 @@ namespace Content.IntegrationTests.Tests
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}
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}
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/// <summary>
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/// <summary>
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/// Variant of <see cref="SpawnAndDeleteAllEntitiesInTheSameSpot"/> that also launches a client and dirties
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/// Variant of <see cref="SpawnAndDeleteAllEntitiesOnDifferentMaps"/> that also launches a client and dirties
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/// all components on every entity.
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/// all components on every entity.
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/// </summary>
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/// </summary>
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[Test]
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[Test]
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@@ -120,49 +121,65 @@ namespace Content.IntegrationTests.Tests
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{
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{
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = false, Destructive = true });
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = false, Destructive = true });
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var server = pairTracker.Pair.Server;
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var server = pairTracker.Pair.Server;
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var map = await PoolManager.CreateTestMap(pairTracker);
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var client = pairTracker.Pair.Client;
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IEntityManager entityMan = null;
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var cfg = server.ResolveDependency<IConfigurationManager>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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var prototypeMan = server.ResolveDependency<IPrototypeManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var sEntMan = server.ResolveDependency<IEntityManager>();
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await server.WaitPost(() => cfg.SetCVar(CCVars.DisableGridFill, true));
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await server.WaitPost(() => cfg.SetCVar(CCVars.DisableGridFill, true));
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Assert.That(cfg.GetCVar(CVars.NetPVS), Is.False);
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var protoIds = prototypeMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p => !p.Abstract)
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.Select(p => p.ID)
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.ToList();
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// for whatever reason, stealth boxes are breaking this test. Surplus crates have a chance of spawning them.
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// TODO fix whatever is going wrong here.
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HashSet<string> ignored = new() {"GhostBox", "StealthBox", "CrateSyndicateSurplusBundle", "CrateSyndicateSuperSurplusBundle"};
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await server.WaitPost(() =>
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await server.WaitPost(() =>
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{
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{
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entityMan = IoCManager.Resolve<IEntityManager>();
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var prototypeMan = IoCManager.Resolve<IPrototypeManager>();
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var protoIds = prototypeMan
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.EnumeratePrototypes<EntityPrototype>()
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.Where(p => !p.Abstract)
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.Select(p => p.ID)
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.ToList();
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foreach (var protoId in protoIds)
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foreach (var protoId in protoIds)
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{
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{
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var ent = entityMan.SpawnEntity(protoId, map.GridCoords);
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if (ignored.Contains(protoId))
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foreach (var (netId, component) in entityMan.GetNetComponents(ent))
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continue;
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var mapId = mapManager.CreateMap();
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var grid = mapManager.CreateGrid(mapId);
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var ent = sEntMan.SpawnEntity(protoId, new EntityCoordinates(grid.Owner, 0.5f, 0.5f));
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foreach (var (_, component) in sEntMan.GetNetComponents(ent))
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{
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{
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entityMan.Dirty(component);
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sEntMan.Dirty(component);
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}
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}
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}
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}
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});
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});
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await server.WaitRunTicks(15);
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await PoolManager.RunTicksSync(pairTracker.Pair, 15);
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// Make sure the client actually received the entities
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// 500 is completely arbitrary. Note that the client & sever entity counts aren't expected to match.
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Assert.That(client.ResolveDependency<IEntityManager>().EntityCount, Is.GreaterThan(500));
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await server.WaitPost(() =>
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await server.WaitPost(() =>
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{
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{
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var entityMetas = entityMan.EntityQuery<MetaDataComponent>(true).ToList();
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var entityMetas = sEntMan.EntityQuery<MetaDataComponent>(true).ToList();
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foreach (var meta in entityMetas)
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foreach (var meta in entityMetas)
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{
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{
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if (!meta.EntityDeleted)
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if (!meta.EntityDeleted)
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entityMan.DeleteEntity(meta.Owner);
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sEntMan.DeleteEntity(meta.Owner);
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}
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}
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Assert.That(entityMan.EntityCount, Is.Zero);
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Assert.That(sEntMan.EntityCount, Is.Zero);
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});
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});
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await server.WaitPost(() => cfg.SetCVar(CCVars.DisableGridFill, false));
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await server.WaitPost(() => cfg.SetCVar(CCVars.DisableGridFill, false));
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await pairTracker.CleanReturnAsync();
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await pairTracker.CleanReturnAsync();
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}
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}
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[Test]
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[Test]
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public async Task AllComponentsOneToOneDeleteTest()
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public async Task AllComponentsOneToOneDeleteTest()
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{
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{
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@@ -43,8 +43,8 @@ public sealed class HumanoidAppearanceComponent : Component
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/// Current species. Dictates things like base body sprites,
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/// Current species. Dictates things like base body sprites,
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/// base humanoid to spawn, etc.
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/// base humanoid to spawn, etc.
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/// </summary>
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/// </summary>
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[DataField("species", customTypeSerializer: typeof(PrototypeIdSerializer<SpeciesPrototype>))]
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[DataField("species", customTypeSerializer: typeof(PrototypeIdSerializer<SpeciesPrototype>), required: true)]
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public string Species { get; set; } = string.Empty;
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public string Species { get; set; } = default!;
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/// <summary>
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/// <summary>
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/// The initial profile and base layers to apply to this humanoid.
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/// The initial profile and base layers to apply to this humanoid.
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@@ -32,7 +32,6 @@
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- MobMask
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- MobMask
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layer:
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layer:
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- MachineLayer
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- MachineLayer
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- type: HumanoidAppearance
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- type: AnimationPlayer
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- type: AnimationPlayer
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- type: MeleeWeapon
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- type: MeleeWeapon
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hidden: true
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hidden: true
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@@ -103,12 +103,6 @@
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- type: Sprite
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- type: Sprite
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netsync: false
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netsync: false
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state: bacon
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state: bacon
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- type: RandomSprite
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available:
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- enum.DamageStateVisualLayers.Base:
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bacon: ""
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- enum.DamageStateVisualLayers.Base:
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bacon2: ""
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- type: SolutionContainerManager
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- type: SolutionContainerManager
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solutions:
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solutions:
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food:
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food:
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@@ -74,7 +74,9 @@
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Structures/Lighting/LightPosts/small_light_post.rsi
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sprite: Structures/Lighting/LightPosts/small_light_post.rsi
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state: off
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layers:
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- state: off
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map: ["enum.PoweredLightLayers.Base"]
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- type: PointLight
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- type: PointLight
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enabled: false
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enabled: false
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- type: PoweredLight
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- type: PoweredLight
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