Fix SpawnAndDirtyAllEntities test (#15771)

This commit is contained in:
Leon Friedrich
2023-04-25 21:27:57 +12:00
committed by GitHub
parent 8563f12a7c
commit db8a48ba33
6 changed files with 46 additions and 34 deletions

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@@ -18,7 +18,8 @@ public sealed class StealthSystem : SharedStealthSystem
base.Initialize(); base.Initialize();
_shader = _protoMan.Index<ShaderPrototype>("Stealth").InstanceUnique(); _shader = _protoMan.Index<ShaderPrototype>("Stealth").InstanceUnique();
SubscribeLocalEvent<StealthComponent, ComponentRemove>(OnRemove); SubscribeLocalEvent<StealthComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<StealthComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<StealthComponent, BeforePostShaderRenderEvent>(OnShaderRender); SubscribeLocalEvent<StealthComponent, BeforePostShaderRenderEvent>(OnShaderRender);
} }
@@ -44,7 +45,7 @@ public sealed class StealthSystem : SharedStealthSystem
if (!enabled) if (!enabled)
{ {
if (component.HadOutline) if (component.HadOutline)
AddComp<InteractionOutlineComponent>(uid); EnsureComp<InteractionOutlineComponent>(uid);
return; return;
} }
@@ -55,13 +56,12 @@ public sealed class StealthSystem : SharedStealthSystem
} }
} }
protected override void OnInit(EntityUid uid, StealthComponent component, ComponentInit args) private void OnStartup(EntityUid uid, StealthComponent component, ComponentStartup args)
{ {
base.OnInit(uid, component, args);
SetShader(uid, component.Enabled, component); SetShader(uid, component.Enabled, component);
} }
private void OnRemove(EntityUid uid, StealthComponent component, ComponentRemove args) private void OnShutdown(EntityUid uid, StealthComponent component, ComponentShutdown args)
{ {
SetShader(uid, false, component); SetShader(uid, false, component);
} }

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@@ -5,6 +5,7 @@ using System.Threading.Tasks;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.Coordinates; using Content.Shared.Coordinates;
using NUnit.Framework; using NUnit.Framework;
using Robust.Shared;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
@@ -112,7 +113,7 @@ namespace Content.IntegrationTests.Tests
} }
/// <summary> /// <summary>
/// Variant of <see cref="SpawnAndDeleteAllEntitiesInTheSameSpot"/> that also launches a client and dirties /// Variant of <see cref="SpawnAndDeleteAllEntitiesOnDifferentMaps"/> that also launches a client and dirties
/// all components on every entity. /// all components on every entity.
/// </summary> /// </summary>
[Test] [Test]
@@ -120,49 +121,65 @@ namespace Content.IntegrationTests.Tests
{ {
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = false, Destructive = true }); await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { NoClient = false, Destructive = true });
var server = pairTracker.Pair.Server; var server = pairTracker.Pair.Server;
var map = await PoolManager.CreateTestMap(pairTracker); var client = pairTracker.Pair.Client;
IEntityManager entityMan = null;
var cfg = server.ResolveDependency<IConfigurationManager>(); var cfg = server.ResolveDependency<IConfigurationManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sEntMan = server.ResolveDependency<IEntityManager>();
await server.WaitPost(() => cfg.SetCVar(CCVars.DisableGridFill, true)); await server.WaitPost(() => cfg.SetCVar(CCVars.DisableGridFill, true));
Assert.That(cfg.GetCVar(CVars.NetPVS), Is.False);
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Select(p => p.ID)
.ToList();
// for whatever reason, stealth boxes are breaking this test. Surplus crates have a chance of spawning them.
// TODO fix whatever is going wrong here.
HashSet<string> ignored = new() {"GhostBox", "StealthBox", "CrateSyndicateSurplusBundle", "CrateSyndicateSuperSurplusBundle"};
await server.WaitPost(() => await server.WaitPost(() =>
{ {
entityMan = IoCManager.Resolve<IEntityManager>();
var prototypeMan = IoCManager.Resolve<IPrototypeManager>();
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds) foreach (var protoId in protoIds)
{ {
var ent = entityMan.SpawnEntity(protoId, map.GridCoords); if (ignored.Contains(protoId))
foreach (var (netId, component) in entityMan.GetNetComponents(ent)) continue;
var mapId = mapManager.CreateMap();
var grid = mapManager.CreateGrid(mapId);
var ent = sEntMan.SpawnEntity(protoId, new EntityCoordinates(grid.Owner, 0.5f, 0.5f));
foreach (var (_, component) in sEntMan.GetNetComponents(ent))
{ {
entityMan.Dirty(component); sEntMan.Dirty(component);
} }
} }
}); });
await server.WaitRunTicks(15);
await PoolManager.RunTicksSync(pairTracker.Pair, 15);
// Make sure the client actually received the entities
// 500 is completely arbitrary. Note that the client & sever entity counts aren't expected to match.
Assert.That(client.ResolveDependency<IEntityManager>().EntityCount, Is.GreaterThan(500));
await server.WaitPost(() => await server.WaitPost(() =>
{ {
var entityMetas = entityMan.EntityQuery<MetaDataComponent>(true).ToList(); var entityMetas = sEntMan.EntityQuery<MetaDataComponent>(true).ToList();
foreach (var meta in entityMetas) foreach (var meta in entityMetas)
{ {
if (!meta.EntityDeleted) if (!meta.EntityDeleted)
entityMan.DeleteEntity(meta.Owner); sEntMan.DeleteEntity(meta.Owner);
} }
Assert.That(entityMan.EntityCount, Is.Zero); Assert.That(sEntMan.EntityCount, Is.Zero);
}); });
await server.WaitPost(() => cfg.SetCVar(CCVars.DisableGridFill, false)); await server.WaitPost(() => cfg.SetCVar(CCVars.DisableGridFill, false));
await pairTracker.CleanReturnAsync(); await pairTracker.CleanReturnAsync();
} }
[Test] [Test]
public async Task AllComponentsOneToOneDeleteTest() public async Task AllComponentsOneToOneDeleteTest()
{ {

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@@ -43,8 +43,8 @@ public sealed class HumanoidAppearanceComponent : Component
/// Current species. Dictates things like base body sprites, /// Current species. Dictates things like base body sprites,
/// base humanoid to spawn, etc. /// base humanoid to spawn, etc.
/// </summary> /// </summary>
[DataField("species", customTypeSerializer: typeof(PrototypeIdSerializer<SpeciesPrototype>))] [DataField("species", customTypeSerializer: typeof(PrototypeIdSerializer<SpeciesPrototype>), required: true)]
public string Species { get; set; } = string.Empty; public string Species { get; set; } = default!;
/// <summary> /// <summary>
/// The initial profile and base layers to apply to this humanoid. /// The initial profile and base layers to apply to this humanoid.

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@@ -32,7 +32,6 @@
- MobMask - MobMask
layer: layer:
- MachineLayer - MachineLayer
- type: HumanoidAppearance
- type: AnimationPlayer - type: AnimationPlayer
- type: MeleeWeapon - type: MeleeWeapon
hidden: true hidden: true

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@@ -103,12 +103,6 @@
- type: Sprite - type: Sprite
netsync: false netsync: false
state: bacon state: bacon
- type: RandomSprite
available:
- enum.DamageStateVisualLayers.Base:
bacon: ""
- enum.DamageStateVisualLayers.Base:
bacon2: ""
- type: SolutionContainerManager - type: SolutionContainerManager
solutions: solutions:
food: food:

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@@ -74,7 +74,9 @@
components: components:
- type: Sprite - type: Sprite
sprite: Structures/Lighting/LightPosts/small_light_post.rsi sprite: Structures/Lighting/LightPosts/small_light_post.rsi
state: off layers:
- state: off
map: ["enum.PoweredLightLayers.Base"]
- type: PointLight - type: PointLight
enabled: false enabled: false
- type: PoweredLight - type: PoweredLight