Fix SpawnAndDirtyAllEntities test (#15771)
This commit is contained in:
@@ -43,8 +43,8 @@ public sealed class HumanoidAppearanceComponent : Component
|
||||
/// Current species. Dictates things like base body sprites,
|
||||
/// base humanoid to spawn, etc.
|
||||
/// </summary>
|
||||
[DataField("species", customTypeSerializer: typeof(PrototypeIdSerializer<SpeciesPrototype>))]
|
||||
public string Species { get; set; } = string.Empty;
|
||||
[DataField("species", customTypeSerializer: typeof(PrototypeIdSerializer<SpeciesPrototype>), required: true)]
|
||||
public string Species { get; set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The initial profile and base layers to apply to this humanoid.
|
||||
|
||||
Reference in New Issue
Block a user