Merge remote-tracking branch 'upstream/master' into DecimalReagents

This commit is contained in:
PrPleGoo
2020-04-05 11:37:03 +02:00
72 changed files with 1486 additions and 276 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.Cargo;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Cargo;
using Content.Server.GameObjects.Components.Power;
using Content.Shared.Prototypes.Cargo;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
@@ -40,6 +41,9 @@ namespace Content.Server.GameObjects.Components.Cargo
private bool _requestOnly = false;
private PowerDeviceComponent _powerDevice;
private bool Powered => _powerDevice.Powered;
public override void Initialize()
{
base.Initialize();
@@ -47,6 +51,7 @@ namespace Content.Server.GameObjects.Components.Cargo
Orders = Owner.GetComponent<CargoOrderDatabaseComponent>();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(CargoConsoleUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
_galacticBankManager.AddComponent(this);
BankId = 0;
}
@@ -66,6 +71,8 @@ namespace Content.Server.GameObjects.Components.Cargo
var message = serverMsg.Message;
if (!Orders.ConnectedToDatabase)
return;
if (!Powered)
return;
switch (message)
{
case CargoConsoleAddOrderMessage msg:
@@ -119,6 +126,8 @@ namespace Content.Server.GameObjects.Components.Cargo
{
return;
}
if (!Powered)
return;
_userInterface.Open(actor.playerSession);
}

View File

@@ -2,6 +2,7 @@
using System.Linq;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.Components.Power;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Shared.Chemistry;
@@ -46,6 +47,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
[ViewVariables]
private SolutionComponent Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
///implementing PowerDeviceComponent
private PowerDeviceComponent _powerDevice;
private bool Powered => _powerDevice.Powered;
/// <summary>
/// Shows the serializer how to save/load this components yaml prototype.
/// </summary>
@@ -70,6 +76,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
_beakerContainer =
ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
InitializeFromPrototype();
UpdateUserInterface();
@@ -159,6 +166,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
//Check if player can interact in their current state
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
return false;
//Check if device is powered
if (!Powered)
return false;
return true;
}
@@ -251,6 +261,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
return;
}
if (!Powered)
return;
var activeHandEntity = hands.GetActiveHand?.Owner;
if (activeHandEntity == null)
{

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Medical;
using Content.Server.GameObjects.Components.Power;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
@@ -24,6 +25,10 @@ namespace Content.Server.GameObjects.Components.Medical
private readonly Vector2 _ejectOffset = new Vector2(-0.5f, 0f);
public bool IsOccupied => _bodyContainer.ContainedEntity != null;
///implementing PowerDeviceComponent
private PowerDeviceComponent _powerDevice;
private bool Powered => _powerDevice.Powered;
public override void Initialize()
{
base.Initialize();
@@ -31,6 +36,7 @@ namespace Content.Server.GameObjects.Components.Medical
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
.GetBoundUserInterface(MedicalScannerUiKey.Key);
_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
UpdateUserInterface();
}
@@ -79,6 +85,8 @@ namespace Content.Server.GameObjects.Components.Medical
private void UpdateUserInterface()
{
if (!Powered)
return;
var newState = GetUserInterfaceState();
_userInterface.SetState(newState);
}
@@ -112,6 +120,8 @@ namespace Content.Server.GameObjects.Components.Medical
{
return;
}
if (!Powered)
return;
_userInterface.Open(actor.playerSession);
}

View File

@@ -104,12 +104,6 @@ namespace Content.Server.GameObjects.Components.Movement
/// </summary>
[ViewVariables] public bool DiagonalMovementEnabled => _configurationManager.GetCVar<bool>("game.diagonalmovement");
public override void Initialize()
{
base.Initialize();
_configurationManager.RegisterCVar("game.diagonalmovement", true, CVar.ARCHIVE);
}
/// <inheritdoc />
public override void OnAdd()
{

View File

@@ -1,18 +1,22 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using System;
using Robust.Shared.Utility;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Materials;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Timers;
using Robust.Shared.ViewVariables;
@@ -32,20 +36,35 @@ namespace Content.Server.GameObjects.Components.Research
[ViewVariables]
public bool Producing { get; private set; } = false;
private AppearanceComponent _appearance;
private LatheState _state = LatheState.Base;
protected virtual LatheState State
{
get => _state;
set => _state = value;
}
private LatheRecipePrototype _producingRecipe = null;
private PowerDeviceComponent _powerDevice;
private bool Powered => _powerDevice.Powered;
private static readonly TimeSpan InsertionTime = TimeSpan.FromSeconds(0.9f);
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(LatheUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
_appearance = Owner.GetComponent<AppearanceComponent>();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
if (!Powered)
return;
switch (message.Message)
{
case LatheQueueRecipeMessage msg:
@@ -71,13 +90,15 @@ namespace Content.Server.GameObjects.Components.Research
case LatheServerSyncMessage msg:
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)
|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
if(database.SyncWithServer())
if (database.SyncWithServer())
protoDatabase.Sync();
break;
}
}
internal bool Produce(LatheRecipePrototype recipe)
@@ -100,12 +121,17 @@ namespace Content.Server.GameObjects.Components.Research
_userInterface.SendMessage(new LatheProducingRecipeMessage(recipe.ID));
State = LatheState.Producing;
SetAppearance(LatheVisualState.Producing);
Timer.Spawn(recipe.CompleteTime, () =>
{
Producing = false;
_producingRecipe = null;
Owner.EntityManager.SpawnEntity(recipe.Result, Owner.Transform.GridPosition);
_userInterface.SendMessage(new LatheStoppedProducingRecipeMessage());
State = LatheState.Base;
SetAppearance(LatheVisualState.Idle);
});
return true;
@@ -125,7 +151,6 @@ namespace Content.Server.GameObjects.Components.Research
return;
}
OpenUserInterface(actor.playerSession);
return;
}
bool IAttackBy.AttackBy(AttackByEventArgs eventArgs)
{
@@ -151,15 +176,37 @@ namespace Content.Server.GameObjects.Components.Research
foreach (var mat in material.MaterialTypes.Values)
{
storage.InsertMaterial(mat.ID, VolumePerSheet * multiplier);
}
State = LatheState.Inserting;
switch (material.MaterialTypes.Values.First().Name)
{
case "Steel":
SetAppearance(LatheVisualState.InsertingMetal);
break;
case "Glass":
SetAppearance(LatheVisualState.InsertingGlass);
break;
}
Timer.Spawn(InsertionTime, async () =>
{
State = LatheState.Base;
SetAppearance(LatheVisualState.Idle);
});
eventArgs.AttackWith.Delete();
return false;
}
private void SetAppearance(LatheVisualState state)
{
if (_appearance != null || Owner.TryGetComponent(out _appearance))
_appearance.SetData(PowerDeviceVisuals.VisualState, state);
}
private Queue<string> GetIDQueue()
{
var queue = new Queue<string>();
@@ -170,5 +217,12 @@ namespace Content.Server.GameObjects.Components.Research
return queue;
}
protected enum LatheState
{
Base,
Inserting,
Producing
}
}
}

View File

@@ -46,6 +46,8 @@ namespace Content.Server.GameObjects.Components.Research
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)) return;
if (!Powered)
return;
switch (message.Message)
{

View File

@@ -47,6 +47,8 @@ namespace Content.Server.GameObjects.Components.VendingMachines
{
return;
}
if (!Powered)
return;
var wires = Owner.GetComponent<WiresComponent>();
if (wires.IsPanelOpen)
@@ -121,6 +123,9 @@ namespace Content.Server.GameObjects.Components.VendingMachines
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
if (!Powered)
return;
var message = serverMsg.Message;
switch (message)
{