Merge remote-tracking branch 'upstream/master' into DecimalReagents
This commit is contained in:
@@ -1,5 +1,6 @@
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using Content.Client.GameObjects.Components.Mobs;
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using Content.Client.UserInterface;
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||||
using Content.Client.UserInterface.Stylesheets;
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||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.UserInterface;
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||||
@@ -68,7 +69,7 @@ namespace Content.Client.GameObjects.Components.Actor
|
||||
(SubText = new Label
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.None,
|
||||
StyleClasses = {NanoStyle.StyleClassLabelSubText}
|
||||
StyleClasses = {StyleNano.StyleClassLabelSubText}
|
||||
})
|
||||
}
|
||||
}
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||||
|
||||
@@ -1,4 +1,5 @@
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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||||
using Content.Client.Utility;
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using Robust.Shared.Timing;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
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@@ -50,7 +51,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
|
||||
public StatusControl(InjectorComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
_label = new RichTextLabel { StyleClasses = { NanoStyle.StyleClassItemStatus } };
|
||||
_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
|
||||
AddChild(_label);
|
||||
|
||||
parent._uiUpdateNeeded = true;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
@@ -218,7 +219,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
|
||||
new Label
|
||||
{
|
||||
Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}",
|
||||
StyleClasses = {NanoStyle.StyleClassLabelSecondaryColor}
|
||||
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -247,12 +248,12 @@ namespace Content.Client.GameObjects.Components.Chemistry
|
||||
new Label
|
||||
{
|
||||
Text = $"{name}: ",
|
||||
StyleClasses = {NanoStyle.StyleClassPowerStateGood}
|
||||
StyleClasses = {StyleNano.StyleClassPowerStateGood}
|
||||
},
|
||||
new Label
|
||||
{
|
||||
Text = $"{reagent.Quantity}u",
|
||||
StyleClasses = {NanoStyle.StyleClassPowerStateGood}
|
||||
StyleClasses = {StyleNano.StyleClassPowerStateGood}
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -267,7 +268,7 @@ namespace Content.Client.GameObjects.Components.Chemistry
|
||||
new Label
|
||||
{
|
||||
Text = $"{reagent.Quantity}u",
|
||||
StyleClasses = {NanoStyle.StyleClassLabelSecondaryColor}
|
||||
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -120,7 +120,6 @@ namespace Content.Client.GameObjects.Components.Doors
|
||||
{
|
||||
animPlayer.Play(OpenAnimation, AnimationKey);
|
||||
}
|
||||
|
||||
break;
|
||||
case DoorVisualState.Open:
|
||||
sprite.LayerSetState(DoorVisualLayers.Base, "open");
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects.Components.Instruments;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Client.Audio.Midi;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
@@ -28,6 +29,7 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
[Dependency] private readonly IGameTiming _timing;
|
||||
#pragma warning restore 649
|
||||
|
||||
[CanBeNull]
|
||||
private IMidiRenderer _renderer;
|
||||
private int _instrumentProgram = 1;
|
||||
|
||||
@@ -42,8 +44,14 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool LoopMidi
|
||||
{
|
||||
get => _renderer.LoopMidi;
|
||||
set => _renderer.LoopMidi = value;
|
||||
get => _renderer?.LoopMidi ?? false;
|
||||
set
|
||||
{
|
||||
if (_renderer != null)
|
||||
{
|
||||
_renderer.LoopMidi = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -53,9 +61,13 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
public int InstrumentProgram
|
||||
{
|
||||
get => _instrumentProgram;
|
||||
set {
|
||||
set
|
||||
{
|
||||
_instrumentProgram = value;
|
||||
_renderer.MidiProgram = _instrumentProgram;
|
||||
if (_renderer != null)
|
||||
{
|
||||
_renderer.MidiProgram = _instrumentProgram;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,22 +75,26 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
/// Whether there's a midi song being played or not.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool IsMidiOpen => _renderer.Status == MidiRendererStatus.File;
|
||||
public bool IsMidiOpen => _renderer?.Status == MidiRendererStatus.File;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the midi renderer is listening for midi input or not.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool IsInputOpen => _renderer.Status == MidiRendererStatus.Input;
|
||||
public bool IsInputOpen => _renderer?.Status == MidiRendererStatus.Input;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
IoCManager.InjectDependencies(this);
|
||||
_renderer = _midiManager.GetNewRenderer();
|
||||
_renderer.MidiProgram = _instrumentProgram;
|
||||
_renderer.TrackingEntity = Owner;
|
||||
_renderer.OnMidiPlayerFinished += () => { OnMidiPlaybackEnded?.Invoke(); };
|
||||
|
||||
if (_renderer != null)
|
||||
{
|
||||
_renderer.MidiProgram = _instrumentProgram;
|
||||
_renderer.TrackingEntity = Owner;
|
||||
_renderer.OnMidiPlayerFinished += () => { OnMidiPlaybackEnded?.Invoke(); };
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
@@ -93,9 +109,16 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
serializer.DataField(ref _instrumentProgram, "program", 1);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
|
||||
if (_renderer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case InstrumentMidiEventMessage midiEventMessage:
|
||||
@@ -107,8 +130,8 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
|
||||
case InstrumentStopMidiMessage _:
|
||||
_renderer.StopAllNotes();
|
||||
if(IsInputOpen) CloseInput();
|
||||
if(IsMidiOpen) CloseMidi();
|
||||
if (IsInputOpen) CloseInput();
|
||||
if (IsMidiOpen) CloseMidi();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -116,7 +139,7 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
/// <inheritdoc cref="MidiRenderer.OpenInput"/>
|
||||
public bool OpenInput()
|
||||
{
|
||||
if (_renderer.OpenInput())
|
||||
if (_renderer != null && _renderer.OpenInput())
|
||||
{
|
||||
_renderer.OnMidiEvent += RendererOnMidiEvent;
|
||||
return true;
|
||||
@@ -128,28 +151,37 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
/// <inheritdoc cref="MidiRenderer.CloseInput"/>
|
||||
public bool CloseInput()
|
||||
{
|
||||
if (!_renderer.CloseInput()) return false;
|
||||
if (_renderer == null || !_renderer.CloseInput())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_renderer.OnMidiEvent -= RendererOnMidiEvent;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="MidiRenderer.OpenMidi(string)"/>
|
||||
public bool OpenMidi(string filename)
|
||||
{
|
||||
if (!_renderer.OpenMidi(filename)) return false;
|
||||
if (_renderer == null || !_renderer.OpenMidi(filename))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_renderer.OnMidiEvent += RendererOnMidiEvent;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="MidiRenderer.CloseMidi"/>
|
||||
public bool CloseMidi()
|
||||
{
|
||||
if (!_renderer.CloseMidi()) return false;
|
||||
if (_renderer == null || !_renderer.CloseMidi())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_renderer.OnMidiEvent -= RendererOnMidiEvent;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared.Preferences.Appearance;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
@@ -126,9 +127,9 @@ namespace Content.Client.GameObjects.Components
|
||||
var vBox = new VBoxContainer();
|
||||
AddChild(vBox);
|
||||
|
||||
vBox.AddChild(_colorSliderR = new ColorSlider(NanoStyle.StyleClassSliderRed));
|
||||
vBox.AddChild(_colorSliderG = new ColorSlider(NanoStyle.StyleClassSliderGreen));
|
||||
vBox.AddChild(_colorSliderB = new ColorSlider(NanoStyle.StyleClassSliderBlue));
|
||||
vBox.AddChild(_colorSliderR = new ColorSlider(StyleNano.StyleClassSliderRed));
|
||||
vBox.AddChild(_colorSliderG = new ColorSlider(StyleNano.StyleClassSliderGreen));
|
||||
vBox.AddChild(_colorSliderB = new ColorSlider(StyleNano.StyleClassSliderBlue));
|
||||
|
||||
Action colorValueChanged = ColorValueChanged;
|
||||
_colorSliderR.OnValueChanged += colorValueChanged;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Client.GameObjects.Components.UserInterface;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
@@ -47,15 +48,15 @@ namespace Content.Client.GameObjects.Components.Power
|
||||
{
|
||||
case ApcExternalPowerState.None:
|
||||
_externalPowerStateLabel.Text = "None";
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateNone);
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
|
||||
break;
|
||||
case ApcExternalPowerState.Low:
|
||||
_externalPowerStateLabel.Text = "Low";
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateLow);
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateLow);
|
||||
break;
|
||||
case ApcExternalPowerState.Good:
|
||||
_externalPowerStateLabel.Text = "Good";
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateGood);
|
||||
_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
@@ -140,7 +141,7 @@ namespace Content.Client.GameObjects.Components.Power
|
||||
var externalStatus = new HBoxContainer();
|
||||
var externalStatusLabel = new Label {Text = "External Power: "};
|
||||
ExternalPowerStateLabel = new Label {Text = "Good"};
|
||||
ExternalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateGood);
|
||||
ExternalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
|
||||
externalStatus.AddChild(externalStatusLabel);
|
||||
externalStatus.AddChild(ExternalPowerStateLabel);
|
||||
rows.AddChild(externalStatus);
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power
|
||||
{
|
||||
public class AutolatheVisualizer2D : AppearanceVisualizer
|
||||
{
|
||||
private const string AnimationKey = "autolathe_animation";
|
||||
|
||||
private Animation _buildingAnimation;
|
||||
private Animation _insertingMetalAnimation;
|
||||
private Animation _insertingGlassAnimation;
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
|
||||
_buildingAnimation = PopulateAnimation("autolathe_building", "autolathe_building_unlit", 0.5f);
|
||||
_insertingMetalAnimation = PopulateAnimation("autolathe_inserting_metal_plate", "autolathe_inserting_unlit", 0.9f);
|
||||
_insertingGlassAnimation = PopulateAnimation("autolathe_inserting_glass_plate", "autolathe_inserting_unlit", 0.9f);
|
||||
}
|
||||
|
||||
private Animation PopulateAnimation(string sprite, string spriteUnlit, float length)
|
||||
{
|
||||
var animation = new Animation {Length = TimeSpan.FromSeconds(length)};
|
||||
|
||||
var flick = new AnimationTrackSpriteFlick();
|
||||
animation.AnimationTracks.Add(flick);
|
||||
flick.LayerKey = AutolatheVisualLayers.Base;
|
||||
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(sprite, 0f));
|
||||
|
||||
var flickUnlit = new AnimationTrackSpriteFlick();
|
||||
animation.AnimationTracks.Add(flickUnlit);
|
||||
flickUnlit.LayerKey = AutolatheVisualLayers.BaseUnlit;
|
||||
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(spriteUnlit, 0f));
|
||||
|
||||
return animation;
|
||||
}
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
if (!entity.HasComponent<AnimationPlayerComponent>())
|
||||
{
|
||||
entity.AddComponent<AnimationPlayerComponent>();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
|
||||
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out LatheVisualState state))
|
||||
{
|
||||
state = LatheVisualState.Idle;
|
||||
}
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case LatheVisualState.Idle:
|
||||
if (animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Stop(AnimationKey);
|
||||
}
|
||||
|
||||
sprite.LayerSetState(AutolatheVisualLayers.Base, "autolathe");
|
||||
sprite.LayerSetState(AutolatheVisualLayers.BaseUnlit, "autolathe_unlit");
|
||||
break;
|
||||
case LatheVisualState.Producing:
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(_buildingAnimation, AnimationKey);
|
||||
}
|
||||
break;
|
||||
case LatheVisualState.InsertingMetal:
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(_insertingMetalAnimation, AnimationKey);
|
||||
}
|
||||
break;
|
||||
case LatheVisualState.InsertingGlass:
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(_insertingGlassAnimation, AnimationKey);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
|
||||
sprite.LayerSetVisible(AutolatheVisualLayers.BaseUnlit, glowingPartsVisible);
|
||||
}
|
||||
public enum AutolatheVisualLayers
|
||||
{
|
||||
Base,
|
||||
BaseUnlit
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Power;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.Components.Animations;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power
|
||||
{
|
||||
public class ProtolatheVisualizer2D : AppearanceVisualizer
|
||||
{
|
||||
private const string AnimationKey = "protolathe_animation";
|
||||
|
||||
private Animation _buildingAnimation;
|
||||
private Animation _insertingMetalAnimation;
|
||||
private Animation _insertingGlassAnimation;
|
||||
|
||||
public override void LoadData(YamlMappingNode node)
|
||||
{
|
||||
base.LoadData(node);
|
||||
|
||||
_buildingAnimation = PopulateAnimation("protolathe_building", 0.9f);
|
||||
_insertingMetalAnimation = PopulateAnimation("protolathe_metal", 0.9f);
|
||||
_insertingGlassAnimation = PopulateAnimation("protolathe_glass", 0.9f);
|
||||
}
|
||||
|
||||
private Animation PopulateAnimation(string sprite, float length)
|
||||
{
|
||||
var animation = new Animation {Length = TimeSpan.FromSeconds(length)};
|
||||
|
||||
var flick = new AnimationTrackSpriteFlick();
|
||||
animation.AnimationTracks.Add(flick);
|
||||
flick.LayerKey = ProtolatheVisualLayers.AnimationLayer;
|
||||
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(sprite, 0f));
|
||||
|
||||
return animation;
|
||||
}
|
||||
|
||||
public override void InitializeEntity(IEntity entity)
|
||||
{
|
||||
if (!entity.HasComponent<AnimationPlayerComponent>())
|
||||
{
|
||||
entity.AddComponent<AnimationPlayerComponent>();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
var animPlayer = component.Owner.GetComponent<AnimationPlayerComponent>();
|
||||
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out LatheVisualState state))
|
||||
{
|
||||
state = LatheVisualState.Idle;
|
||||
}
|
||||
sprite.LayerSetVisible(ProtolatheVisualLayers.AnimationLayer, true);
|
||||
switch (state)
|
||||
{
|
||||
case LatheVisualState.Idle:
|
||||
if (animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Stop(AnimationKey);
|
||||
}
|
||||
|
||||
sprite.LayerSetState(ProtolatheVisualLayers.Base, "protolathe");
|
||||
sprite.LayerSetState(ProtolatheVisualLayers.BaseUnlit, "protolathe_unlit");
|
||||
sprite.LayerSetVisible(ProtolatheVisualLayers.AnimationLayer, false);
|
||||
break;
|
||||
case LatheVisualState.Producing:
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(_buildingAnimation, AnimationKey);
|
||||
}
|
||||
break;
|
||||
case LatheVisualState.InsertingMetal:
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(_insertingMetalAnimation, AnimationKey);
|
||||
}
|
||||
break;
|
||||
case LatheVisualState.InsertingGlass:
|
||||
if (!animPlayer.HasRunningAnimation(AnimationKey))
|
||||
{
|
||||
animPlayer.Play(_insertingGlassAnimation, AnimationKey);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
|
||||
sprite.LayerSetVisible(ProtolatheVisualLayers.BaseUnlit, glowingPartsVisible);
|
||||
}
|
||||
public enum ProtolatheVisualLayers
|
||||
{
|
||||
Base,
|
||||
BaseUnlit,
|
||||
AnimationLayer
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Client.UserInterface;
|
||||
@@ -38,7 +39,7 @@ namespace Content.Client.GameObjects.Components
|
||||
public StatusControl(StackComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
_label = new RichTextLabel {StyleClasses = {NanoStyle.StyleClassItemStatus}};
|
||||
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
|
||||
AddChild(_label);
|
||||
|
||||
parent._uiUpdateNeeded = true;
|
||||
|
||||
@@ -242,23 +242,22 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
};
|
||||
AddChild(ActualButton);
|
||||
|
||||
var hBoxContainer = new HBoxContainer {MouseFilter = MouseFilterMode.Ignore};
|
||||
var hBoxContainer = new HBoxContainer();
|
||||
EntitySpriteView = new SpriteView
|
||||
{
|
||||
CustomMinimumSize = new Vector2(32.0f, 32.0f), MouseFilter = MouseFilterMode.Ignore
|
||||
CustomMinimumSize = new Vector2(32.0f, 32.0f)
|
||||
};
|
||||
EntityName = new Label
|
||||
{
|
||||
SizeFlagsVertical = SizeFlags.ShrinkCenter,
|
||||
Text = "Backpack",
|
||||
MouseFilter = MouseFilterMode.Ignore
|
||||
};
|
||||
hBoxContainer.AddChild(EntitySpriteView);
|
||||
hBoxContainer.AddChild(EntityName);
|
||||
|
||||
EntityControl = new Control
|
||||
{
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand, MouseFilter = MouseFilterMode.Ignore
|
||||
SizeFlagsHorizontal = SizeFlags.FillExpand
|
||||
};
|
||||
EntitySize = new Label
|
||||
{
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using Content.Client.Animations;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
@@ -174,7 +175,7 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged
|
||||
(_noMagazineLabel = new Label
|
||||
{
|
||||
Text = "No Magazine!",
|
||||
StyleClasses = {NanoStyle.StyleClassItemStatus}
|
||||
StyleClasses = {StyleNano.StyleClassItemStatus}
|
||||
})
|
||||
}
|
||||
},
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.UserInterface.Stylesheets;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
@@ -46,7 +47,7 @@ namespace Content.Client.GameObjects.Components
|
||||
public StatusControl(WelderComponent parent)
|
||||
{
|
||||
_parent = parent;
|
||||
_label = new RichTextLabel {StyleClasses = {NanoStyle.StyleClassItemStatus}};
|
||||
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
|
||||
AddChild(_label);
|
||||
|
||||
parent._uiUpdateNeeded = true;
|
||||
|
||||
Reference in New Issue
Block a user