Fix build again (again) (#10425)

This commit is contained in:
metalgearsloth
2022-08-08 13:38:42 +10:00
committed by GitHub
parent 0c513fe17e
commit db55d44e3d

View File

@@ -1,5 +1,4 @@
using Content.Shared.Damage; using Content.Shared.Damage;
using Content.Shared.MobState.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.CharacterAppearance.Components; using Content.Shared.CharacterAppearance.Components;
using Content.Shared.CharacterAppearance.Systems; using Content.Shared.CharacterAppearance.Systems;
@@ -20,7 +19,6 @@ using Content.Server.Hands.Components;
using Content.Server.Mind.Commands; using Content.Server.Mind.Commands;
using Content.Server.Temperature.Components; using Content.Server.Temperature.Components;
using Content.Server.Weapon.Melee.Components; using Content.Server.Weapon.Melee.Components;
using Robust.Shared.Containers;
using Content.Shared.Movement.Components; using Content.Shared.Movement.Components;
using Content.Shared.MobState; using Content.Shared.MobState;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -30,10 +28,6 @@ using Content.Shared.Zombies;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Server.Atmos.Miasma; using Content.Server.Atmos.Miasma;
using Content.Server.IdentityManagement; using Content.Server.IdentityManagement;
using Content.Shared.Audio;
using Content.Shared.Sound;
using Robust.Shared.Random;
using Content.Server.Speech;
using Content.Shared.Movement.Systems; using Content.Shared.Movement.Systems;
namespace Content.Server.Zombies namespace Content.Server.Zombies