Add panic bunker UI and automatic panic bunker (#20954)

This commit is contained in:
DrSmugleaf
2023-10-13 11:56:12 -07:00
committed by GitHub
parent e972ce7984
commit db4ad40430
20 changed files with 536 additions and 34 deletions

View File

@@ -1,15 +1,18 @@
using System.Linq;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.IdentityManagement;
using Content.Server.Mind;
using Content.Shared.Administration;
using Content.Shared.Administration.Events;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.IdentityManagement;
using Content.Shared.Roles;
using Content.Shared.Roles.Jobs;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Player;
@@ -18,8 +21,10 @@ namespace Content.Server.Administration.Systems
{
public sealed class AdminSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly SharedJobSystem _jobs = default!;
[Dependency] private readonly MindSystem _minds = default!;
[Dependency] private readonly SharedRoleSystem _role = default!;
@@ -32,6 +37,7 @@ namespace Content.Server.Administration.Systems
public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
private readonly HashSet<NetUserId> _roundActivePlayers = new();
private readonly PanicBunkerStatus _panicBunker = new();
public override void Initialize()
{
@@ -39,6 +45,15 @@ namespace Content.Server.Administration.Systems
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_adminManager.OnPermsChanged += OnAdminPermsChanged;
_config.OnValueChanged(CCVars.PanicBunkerEnabled, OnPanicBunkerChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerDisableWithAdmins, OnPanicBunkerDisableWithAdminsChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerEnableWithoutAdmins, OnPanicBunkerEnableWithoutAdminsChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerCountDeadminnedAdmins, OnPanicBunkerCountDeadminnedAdminsChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerShowReason, OnShowReasonChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged, true);
_config.OnValueChanged(CCVars.PanicBunkerMinOverallHours, OnPanicBunkerMinOverallHoursChanged, true);
SubscribeLocalEvent<IdentityChangedEvent>(OnIdentityChanged);
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
@@ -114,7 +129,9 @@ namespace Content.Server.Administration.Systems
private void OnAdminPermsChanged(AdminPermsChangedEventArgs obj)
{
if(!obj.IsAdmin)
UpdatePanicBunker();
if (!obj.IsAdmin)
{
RaiseNetworkEvent(new FullPlayerListEvent(), obj.Player.ConnectedClient);
return;
@@ -127,14 +144,16 @@ namespace Content.Server.Administration.Systems
{
// If disconnected then the player won't have a connected entity to get character name from.
// The disconnected state gets sent by OnPlayerStatusChanged.
if(ev.Player.Status == SessionStatus.Disconnected) return;
if (ev.Player.Status == SessionStatus.Disconnected)
return;
UpdatePlayerList(ev.Player);
}
private void OnPlayerAttached(PlayerAttachedEvent ev)
{
if(ev.Player.Status == SessionStatus.Disconnected) return;
if (ev.Player.Status == SessionStatus.Disconnected)
return;
_roundActivePlayers.Add(ev.Player.UserId);
UpdatePlayerList(ev.Player);
@@ -145,11 +164,20 @@ namespace Content.Server.Administration.Systems
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
_adminManager.OnPermsChanged -= OnAdminPermsChanged;
_config.UnsubValueChanged(CCVars.PanicBunkerEnabled, OnPanicBunkerChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerDisableWithAdmins, OnPanicBunkerDisableWithAdminsChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerEnableWithoutAdmins, OnPanicBunkerEnableWithoutAdminsChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerCountDeadminnedAdmins, OnPanicBunkerCountDeadminnedAdminsChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerShowReason, OnShowReasonChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerMinAccountAge, OnPanicBunkerMinAccountAgeChanged);
_config.UnsubValueChanged(CCVars.PanicBunkerMinOverallHours, OnPanicBunkerMinOverallHoursChanged);
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
UpdatePlayerList(e.Session);
UpdatePanicBunker();
}
private void SendFullPlayerList(IPlayerSession playerSession)
@@ -186,5 +214,80 @@ namespace Content.Server.Administration.Systems
return new PlayerInfo(name, entityName, identityName, startingRole, antag, GetNetEntity(session?.AttachedEntity), data.UserId,
connected, _roundActivePlayers.Contains(data.UserId));
}
private void OnPanicBunkerChanged(bool enabled)
{
_panicBunker.Enabled = enabled;
_chat.SendAdminAlert(Loc.GetString(enabled
? "admin-ui-panic-bunker-enabled-admin-alert"
: "admin-ui-panic-bunker-disabled-admin-alert"
));
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerDisableWithAdminsChanged(bool enabled)
{
_panicBunker.DisableWithAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerEnableWithoutAdminsChanged(bool enabled)
{
_panicBunker.EnableWithoutAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerCountDeadminnedAdminsChanged(bool enabled)
{
_panicBunker.CountDeadminnedAdmins = enabled;
UpdatePanicBunker();
}
private void OnShowReasonChanged(bool enabled)
{
_panicBunker.ShowReason = enabled;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinAccountAgeChanged(int minutes)
{
_panicBunker.MinAccountAgeHours = minutes / 60;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinOverallHoursChanged(int hours)
{
_panicBunker.MinOverallHours = hours;
SendPanicBunkerStatusAll();
}
private void UpdatePanicBunker()
{
var admins = _panicBunker.CountDeadminnedAdmins
? _adminManager.AllAdmins
: _adminManager.ActiveAdmins;
var hasAdmins = admins.Any();
if (hasAdmins && _panicBunker.DisableWithAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, false);
}
else if (!hasAdmins && _panicBunker.EnableWithoutAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, true);
}
SendPanicBunkerStatusAll();
}
private void SendPanicBunkerStatusAll()
{
var ev = new PanicBunkerChangedEvent(_panicBunker);
foreach (var admin in _adminManager.AllAdmins)
{
RaiseNetworkEvent(ev, admin);
}
}
}
}