SpawnAndDeleteEntityCountTest improvements (#34069)
* Minor improvements to SpawnAndDeleteEntityCountTest Assert messages * * Now lists added/removed entities on test failure. * Wrapped entity loop in MultipleAsync so all failing ents are reported. * Removed Multiple wrappers on client/server pairs, as they made result formatting ugly. --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using Robust.Shared;
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using Robust.Shared.Audio.Components;
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using Robust.Shared.Configuration;
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@@ -270,70 +271,81 @@ namespace Content.IntegrationTests.Tests
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// We consider only non-audio entities, as some entities will just play sounds when they spawn.
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int Count(IEntityManager ent) => ent.EntityCount - ent.Count<AudioComponent>();
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IEnumerable<EntityUid> Entities(IEntityManager entMan) => entMan.GetEntities().Where(entMan.HasComponent<AudioComponent>);
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foreach (var protoId in protoIds)
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await Assert.MultipleAsync(async () =>
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{
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// TODO fix ninja
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// Currently ninja fails to equip their own loadout.
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if (protoId == "MobHumanSpaceNinja")
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continue;
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var count = Count(server.EntMan);
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var clientCount = Count(client.EntMan);
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EntityUid uid = default;
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await server.WaitPost(() => uid = server.EntMan.SpawnEntity(protoId, coords));
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await pair.RunTicksSync(3);
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// If the entity deleted itself, check that it didn't spawn other entities
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if (!server.EntMan.EntityExists(uid))
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foreach (var protoId in protoIds)
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{
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if (Count(server.EntMan) != count)
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// TODO fix ninja
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// Currently ninja fails to equip their own loadout.
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if (protoId == "MobHumanSpaceNinja")
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continue;
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var count = Count(server.EntMan);
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var clientCount = Count(client.EntMan);
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var serverEntities = new HashSet<EntityUid>(Entities(server.EntMan));
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var clientEntities = new HashSet<EntityUid>(Entities(client.EntMan));
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EntityUid uid = default;
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await server.WaitPost(() => uid = server.EntMan.SpawnEntity(protoId, coords));
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await pair.RunTicksSync(3);
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// If the entity deleted itself, check that it didn't spawn other entities
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if (!server.EntMan.EntityExists(uid))
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{
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Assert.Fail($"Server prototype {protoId} failed on deleting itself");
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Assert.That(Count(server.EntMan), Is.EqualTo(count), $"Server prototype {protoId} failed on deleting itself\n" +
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BuildDiffString(serverEntities, Entities(server.EntMan), server.EntMan));
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Assert.That(Count(client.EntMan), Is.EqualTo(clientCount), $"Client prototype {protoId} failed on deleting itself\n" +
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$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
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$"Server count was {count}.\n" +
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BuildDiffString(clientEntities, Entities(client.EntMan), client.EntMan));
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continue;
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}
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if (Count(client.EntMan) != clientCount)
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{
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Assert.Fail($"Client prototype {protoId} failed on deleting itself\n" +
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$"Expected {clientCount} and found {Count(client.EntMan)}.\n" +
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$"Server was {count}.");
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}
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continue;
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}
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// Check that the number of entities has increased.
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Assert.That(Count(server.EntMan), Is.GreaterThan(count), $"Server prototype {protoId} failed on spawning as entity count didn't increase\n" +
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BuildDiffString(serverEntities, Entities(server.EntMan), server.EntMan));
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Assert.That(Count(client.EntMan), Is.GreaterThan(clientCount), $"Client prototype {protoId} failed on spawning as entity count didn't increase\n" +
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$"Expected at least {clientCount} and found {client.EntMan.EntityCount}. " +
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$"Server count was {count}.\n" +
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BuildDiffString(clientEntities, Entities(client.EntMan), client.EntMan));
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// Check that the number of entities has increased.
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if (Count(server.EntMan) <= count)
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{
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Assert.Fail($"Server prototype {protoId} failed on spawning as entity count didn't increase");
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}
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await server.WaitPost(() => server.EntMan.DeleteEntity(uid));
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await pair.RunTicksSync(3);
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if (Count(client.EntMan) <= clientCount)
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{
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Assert.Fail($"Client prototype {protoId} failed on spawning as entity count didn't increase" +
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$"Expected at least {clientCount} and found {Count(client.EntMan)}. " +
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$"Server was {count}");
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// Check that the number of entities has gone back to the original value.
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Assert.That(Count(server.EntMan), Is.EqualTo(count), $"Server prototype {protoId} failed on deletion: count didn't reset properly\n" +
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BuildDiffString(serverEntities, Entities(server.EntMan), server.EntMan));
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Assert.That(client.EntMan.EntityCount, Is.EqualTo(clientCount), $"Client prototype {protoId} failed on deletion: count didn't reset properly:\n" +
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$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
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$"Server count was {count}.\n" +
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BuildDiffString(clientEntities, Entities(client.EntMan), client.EntMan));
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}
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await server.WaitPost(() => server.EntMan.DeleteEntity(uid));
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await pair.RunTicksSync(3);
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// Check that the number of entities has gone back to the original value.
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if (Count(server.EntMan) != count)
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{
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Assert.Fail($"Server prototype {protoId} failed on deletion count didn't reset properly");
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}
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if (Count(client.EntMan) != clientCount)
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{
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Assert.Fail($"Client prototype {protoId} failed on deletion count didn't reset properly:\n" +
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$"Expected {clientCount} and found {Count(client.EntMan)}.\n" +
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$"Server was {count}.");
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}
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}
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});
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await pair.CleanReturnAsync();
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}
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private static string BuildDiffString(IEnumerable<EntityUid> oldEnts, IEnumerable<EntityUid> newEnts, IEntityManager entMan)
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{
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var sb = new StringBuilder();
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var addedEnts = newEnts.Except(oldEnts);
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var removedEnts = oldEnts.Except(newEnts);
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if (addedEnts.Any())
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sb.AppendLine("Listing new entities:");
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foreach (var addedEnt in addedEnts)
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{
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sb.AppendLine(entMan.ToPrettyString(addedEnt));
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}
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if (removedEnts.Any())
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sb.AppendLine("Listing removed entities:");
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foreach (var removedEnt in removedEnts)
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{
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sb.AppendLine("\t" + entMan.ToPrettyString(removedEnt));
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}
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return sb.ToString();
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}
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private static bool HasRequiredDataField(Component component)
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{
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foreach (var field in component.GetType().GetFields())
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