Slight DoAfterSystem improvement (#8806)
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using Content.Client.DoAfter.UI;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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@@ -30,6 +30,7 @@ namespace Content.Client.DoAfter
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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/// <summary>
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/// We'll use an excess time so stuff like finishing effects can show.
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@@ -186,6 +187,8 @@ namespace Content.Client.DoAfter
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component.Gui?.CancelDoAfter(id);
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}
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// TODO move this to an overlay
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// TODO separate DoAfter & ActiveDoAfter components for the entity query.
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -203,30 +206,38 @@ namespace Content.Client.DoAfter
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var occluded = _examineSystem.IsOccluded(attached.Value);
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var viewbox = _eyeManager.GetWorldViewport().Enlarged(2.0f);
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var entXform = Transform(attached.Value);
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var playerPos = entXform.MapPosition;
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var xforms = GetEntityQuery<TransformComponent>();
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var entXform = xforms.GetComponent(attached.Value);
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var playerPos = _xformSystem.GetWorldPosition(entXform, xforms);
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foreach (var (comp, xform) in EntityManager.EntityQuery<DoAfterComponent, TransformComponent>(true))
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{
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var doAfters = comp.DoAfters;
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var compPos = xform.MapPosition;
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if (doAfters.Count == 0 ||
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compPos.MapId != entXform.MapID ||
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!viewbox.Contains(compPos.Position))
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if (doAfters.Count == 0 || xform.MapID != entXform.MapID)
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{
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Disable(comp);
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continue;
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}
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var range = (compPos.Position - playerPos.Position).Length + 0.01f;
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var compPos = _xformSystem.GetWorldPosition(xform, xforms);
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if (!viewbox.Contains(compPos))
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{
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Disable(comp);
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continue;
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}
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var range = (compPos - playerPos).Length + 0.01f;
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if (occluded &&
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comp.Owner != attached &&
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// Static ExamineSystemShared.InRangeUnOccluded has to die.
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!ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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compPos, range,
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(comp.Owner, attached), predicate))
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new(playerPos, entXform.MapID),
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new(compPos, entXform.MapID), range,
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(comp.Owner, attached), predicate,
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entMan: EntityManager))
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{
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Disable(comp);
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continue;
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