Fix chemical explosion scaling. (#41153)
Fix area reaction scaling Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -76,6 +76,8 @@ public sealed partial class Flash : EntityEffectBase<Flash>
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[DataField]
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public SoundSpecifier? Sound = new SoundPathSpecifier("/Audio/Weapons/flash.ogg");
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public override bool Scaling => true;
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public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("entity-effect-guidebook-flash-reaction-effect", ("chance", Probability));
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}
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