Fires now play a sound effect. (#6138)
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@@ -20,7 +20,6 @@ namespace Content.Server.Atmos.EntitySystems
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{
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SubscribeLocalEvent<AirtightComponent, ComponentInit>(OnAirtightInit);
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SubscribeLocalEvent<AirtightComponent, ComponentShutdown>(OnAirtightShutdown);
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SubscribeLocalEvent<AirtightComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<AirtightComponent, AnchorStateChangedEvent>(OnAirtightPositionChanged);
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SubscribeLocalEvent<AirtightComponent, RotateEvent>(OnAirtightRotated);
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}
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@@ -58,10 +57,6 @@ namespace Content.Server.Atmos.EntitySystems
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RaiseLocalEvent(new AirtightChanged(airtight));
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}
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private void OnMapInit(EntityUid uid, AirtightComponent airtight, MapInitEvent args)
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{
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}
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private void OnAirtightPositionChanged(EntityUid uid, AirtightComponent airtight, ref AnchorStateChangedEvent args)
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{
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var xform = EntityManager.GetComponent<TransformComponent>(uid);
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