Fix a bunch of mover bugs (#9999)
* Fix a bunch of mover bugs Just regressions from random things * Fix vehicle movement I guess
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@@ -24,8 +24,6 @@ namespace Content.Client.Physics.Controllers
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{
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if (relayMover.RelayEntity != null)
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HandleClientsideMovement(relayMover.RelayEntity.Value, frameTime);
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return;
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}
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HandleClientsideMovement(player, frameTime);
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@@ -34,13 +32,26 @@ namespace Content.Client.Physics.Controllers
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private void HandleClientsideMovement(EntityUid player, float frameTime)
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{
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if (!TryComp(player, out InputMoverComponent? mover) ||
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!TryComp(player, out TransformComponent? xform)) return;
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!TryComp(player, out TransformComponent? xform))
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{
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return;
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}
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PhysicsComponent? body = null;
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TransformComponent? xformMover = xform;
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if (mover.ToParent && HasComp<RelayInputMoverComponent>(xform.ParentUid))
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{
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if (!TryComp(xform.ParentUid, out body)) return;
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if (!TryComp(xform.ParentUid, out body) ||
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!TryComp(xform.ParentUid, out xformMover))
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{
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return;
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}
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if (TryComp<InputMoverComponent>(xform.ParentUid, out var parentMover))
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{
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mover.LastGridAngle = parentMover.LastGridAngle;
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}
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}
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else if (!TryComp(player, out body))
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{
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@@ -84,7 +95,7 @@ namespace Content.Client.Physics.Controllers
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}
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// Server-side should just be handled on its own so we'll just do this shizznit
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HandleMobMovement(mover, body, xform, frameTime);
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HandleMobMovement(mover, body, xformMover, frameTime);
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}
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protected override Filter GetSoundPlayers(EntityUid mover)
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@@ -36,23 +36,33 @@ namespace Content.Server.Physics.Controllers
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foreach (var (mover, xform) in EntityQuery<InputMoverComponent, TransformComponent>(true))
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{
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if (relayQuery.TryGetComponent(mover.Owner, out var relayed) && relayed != null)
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if (relayQuery.TryGetComponent(mover.Owner, out var relayed) && relayed.RelayEntity != null)
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{
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continue;
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}
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PhysicsComponent? body = null;
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TransformComponent? xformMover = xform;
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if (mover.ToParent && relayQuery.HasComponent(xform.ParentUid))
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{
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if (!bodyQuery.TryGetComponent(xform.ParentUid, out body)) continue;
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if (!bodyQuery.TryGetComponent(xform.ParentUid, out body) ||
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!TryComp(xform.ParentUid, out xformMover))
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{
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continue;
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}
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if (TryComp<InputMoverComponent>(xform.ParentUid, out var parentMover))
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{
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mover.LastGridAngle = parentMover.LastGridAngle;
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}
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}
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else if (!bodyQuery.TryGetComponent(mover.Owner, out body))
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{
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continue;
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}
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HandleMobMovement(mover, body, xform, frameTime);
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HandleMobMovement(mover, body, xformMover, frameTime);
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}
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HandleShuttleMovement(frameTime);
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@@ -114,7 +114,8 @@ public abstract class SharedJetpackSystem : EntitySystem
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private void OnJetpackToggle(EntityUid uid, JetpackComponent component, ToggleJetpackEvent args)
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{
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if (args.Handled) return;
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if (args.Handled)
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return;
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if (TryComp<TransformComponent>(uid, out var xform) && !CanEnableOnGrid(xform.GridUid))
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{
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@@ -130,8 +131,7 @@ public abstract class SharedJetpackSystem : EntitySystem
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private bool CanEnableOnGrid(EntityUid? gridUid)
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{
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return gridUid == null ||
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(TryComp<GravityComponent>(gridUid, out var gravity) &&
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!gravity.Enabled);
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(!HasComp<GravityComponent>(gridUid));
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}
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private void OnJetpackGetAction(EntityUid uid, JetpackComponent component, GetItemActionsEvent args)
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@@ -114,7 +114,8 @@ namespace Content.Shared.Movement.Systems
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}
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UsedMobMovement[mover.Owner] = true;
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var weightless = _gravity.IsWeightless(mover.Owner, physicsComponent, xform);
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// Specifically don't use mover.Owner because that may be different to the actual physics body being moved.
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var weightless = _gravity.IsWeightless(physicsComponent.Owner, physicsComponent, xform);
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var (walkDir, sprintDir) = GetVelocityInput(mover);
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var touching = false;
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