Fix a bunch of mover bugs (#9999)
* Fix a bunch of mover bugs Just regressions from random things * Fix vehicle movement I guess
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@@ -114,7 +114,8 @@ namespace Content.Shared.Movement.Systems
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}
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UsedMobMovement[mover.Owner] = true;
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var weightless = _gravity.IsWeightless(mover.Owner, physicsComponent, xform);
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// Specifically don't use mover.Owner because that may be different to the actual physics body being moved.
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var weightless = _gravity.IsWeightless(physicsComponent.Owner, physicsComponent, xform);
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var (walkDir, sprintDir) = GetVelocityInput(mover);
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var touching = false;
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