Fix a bunch of mover bugs (#9999)
* Fix a bunch of mover bugs Just regressions from random things * Fix vehicle movement I guess
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@@ -24,8 +24,6 @@ namespace Content.Client.Physics.Controllers
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{
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if (relayMover.RelayEntity != null)
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HandleClientsideMovement(relayMover.RelayEntity.Value, frameTime);
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return;
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}
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HandleClientsideMovement(player, frameTime);
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@@ -34,13 +32,26 @@ namespace Content.Client.Physics.Controllers
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private void HandleClientsideMovement(EntityUid player, float frameTime)
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{
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if (!TryComp(player, out InputMoverComponent? mover) ||
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!TryComp(player, out TransformComponent? xform)) return;
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!TryComp(player, out TransformComponent? xform))
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{
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return;
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}
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PhysicsComponent? body = null;
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TransformComponent? xformMover = xform;
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if (mover.ToParent && HasComp<RelayInputMoverComponent>(xform.ParentUid))
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{
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if (!TryComp(xform.ParentUid, out body)) return;
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if (!TryComp(xform.ParentUid, out body) ||
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!TryComp(xform.ParentUid, out xformMover))
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{
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return;
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}
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if (TryComp<InputMoverComponent>(xform.ParentUid, out var parentMover))
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{
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mover.LastGridAngle = parentMover.LastGridAngle;
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}
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}
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else if (!TryComp(player, out body))
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{
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@@ -84,7 +95,7 @@ namespace Content.Client.Physics.Controllers
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}
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// Server-side should just be handled on its own so we'll just do this shizznit
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HandleMobMovement(mover, body, xform, frameTime);
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HandleMobMovement(mover, body, xformMover, frameTime);
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}
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protected override Filter GetSoundPlayers(EntityUid mover)
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