ECS configuration component (#7353)
This commit is contained in:
@@ -1,4 +1,3 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using Content.Server.Administration.Commands;
|
using Content.Server.Administration.Commands;
|
||||||
using Content.Server.Administration.Managers;
|
using Content.Server.Administration.Managers;
|
||||||
@@ -10,7 +9,6 @@ using Content.Server.Disposal.Tube.Components;
|
|||||||
using Content.Server.EUI;
|
using Content.Server.EUI;
|
||||||
using Content.Server.Explosion.EntitySystems;
|
using Content.Server.Explosion.EntitySystems;
|
||||||
using Content.Server.Ghost.Roles;
|
using Content.Server.Ghost.Roles;
|
||||||
using Content.Server.Inventory;
|
|
||||||
using Content.Server.Mind.Commands;
|
using Content.Server.Mind.Commands;
|
||||||
using Content.Server.Mind.Components;
|
using Content.Server.Mind.Components;
|
||||||
using Content.Server.Players;
|
using Content.Server.Players;
|
||||||
@@ -22,17 +20,14 @@ using Content.Shared.Database;
|
|||||||
using Content.Shared.GameTicking;
|
using Content.Shared.GameTicking;
|
||||||
using Content.Shared.Interaction.Helpers;
|
using Content.Shared.Interaction.Helpers;
|
||||||
using Content.Shared.Inventory;
|
using Content.Shared.Inventory;
|
||||||
using Content.Shared.Movement.Components;
|
|
||||||
using Content.Shared.Popups;
|
using Content.Shared.Popups;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
using Robust.Server.Console;
|
using Robust.Server.Console;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
using Robust.Shared.Console;
|
using Robust.Shared.Console;
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Localization;
|
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
using static Content.Shared.Configurable.SharedConfigurationComponent;
|
||||||
using Timer = Robust.Shared.Timing.Timer;
|
using Timer = Robust.Shared.Timing.Timer;
|
||||||
|
|
||||||
namespace Content.Server.Administration
|
namespace Content.Server.Administration
|
||||||
@@ -50,6 +45,7 @@ namespace Content.Server.Administration
|
|||||||
[Dependency] private readonly ExplosionSystem _explosions = default!;
|
[Dependency] private readonly ExplosionSystem _explosions = default!;
|
||||||
[Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!;
|
[Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!;
|
||||||
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
|
[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
|
||||||
|
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||||
|
|
||||||
private readonly Dictionary<IPlayerSession, EditSolutionsEui> _openSolutionUis = new();
|
private readonly Dictionary<IPlayerSession, EditSolutionsEui> _openSolutionUis = new();
|
||||||
|
|
||||||
@@ -289,7 +285,6 @@ namespace Content.Server.Administration
|
|||||||
args.Verbs.Add(verb);
|
args.Verbs.Add(verb);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Configuration verb. Is this even used for anything!?
|
|
||||||
if (_groupController.CanAdminMenu(player) &&
|
if (_groupController.CanAdminMenu(player) &&
|
||||||
EntityManager.TryGetComponent<ConfigurationComponent?>(args.Target, out var config))
|
EntityManager.TryGetComponent<ConfigurationComponent?>(args.Target, out var config))
|
||||||
{
|
{
|
||||||
@@ -297,7 +292,7 @@ namespace Content.Server.Administration
|
|||||||
verb.Text = Loc.GetString("configure-verb-get-data-text");
|
verb.Text = Loc.GetString("configure-verb-get-data-text");
|
||||||
verb.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.192dpi.png";
|
verb.IconTexture = "/Textures/Interface/VerbIcons/settings.svg.192dpi.png";
|
||||||
verb.Category = VerbCategory.Debug;
|
verb.Category = VerbCategory.Debug;
|
||||||
verb.Act = () => config.OpenUserInterface(actor);
|
verb.Act = () => _uiSystem.TryOpen(args.Target, ConfigurationUiKey.Key, actor.PlayerSession);
|
||||||
args.Verbs.Add(verb);
|
args.Verbs.Add(verb);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,136 +1,16 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text.RegularExpressions;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Content.Server.Tools.Components;
|
|
||||||
using Content.Server.UserInterface;
|
|
||||||
using Content.Shared.Configurable;
|
using Content.Shared.Configurable;
|
||||||
using Content.Shared.Interaction;
|
|
||||||
using Content.Shared.Tools;
|
using Content.Shared.Tools;
|
||||||
using Content.Shared.Tools.Components;
|
|
||||||
using Content.Shared.Verbs;
|
|
||||||
using Robust.Server.Console;
|
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.IoC;
|
|
||||||
using Robust.Shared.Serialization;
|
|
||||||
using Robust.Shared.Serialization.Manager.Attributes;
|
|
||||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||||
using Robust.Shared.ViewVariables;
|
|
||||||
|
|
||||||
namespace Content.Server.Configurable
|
namespace Content.Server.Configurable;
|
||||||
|
|
||||||
|
[RegisterComponent]
|
||||||
|
[ComponentReference(typeof(SharedConfigurationComponent))]
|
||||||
|
public sealed class ConfigurationComponent : SharedConfigurationComponent
|
||||||
{
|
{
|
||||||
[RegisterComponent]
|
[DataField("config")]
|
||||||
[ComponentReference(typeof(SharedConfigurationComponent))]
|
public readonly Dictionary<string, string> Config = new();
|
||||||
public sealed class ConfigurationComponent : SharedConfigurationComponent, IInteractUsing, ISerializationHooks
|
|
||||||
{
|
|
||||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
|
||||||
|
|
||||||
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ConfigurationUiKey.Key);
|
[DataField("qualityNeeded", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||||
|
public string QualityNeeded = "Pulsing";
|
||||||
[DataField("keys")] private List<string> _keys = new();
|
|
||||||
|
|
||||||
[ViewVariables]
|
|
||||||
private readonly Dictionary<string, string> _config = new();
|
|
||||||
|
|
||||||
[DataField("validation")]
|
|
||||||
private readonly Regex _validation = new ("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
|
|
||||||
|
|
||||||
[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
|
||||||
private string _qualityNeeded = "Pulsing";
|
|
||||||
|
|
||||||
void ISerializationHooks.BeforeSerialization()
|
|
||||||
{
|
|
||||||
_keys = _config.Keys.ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ISerializationHooks.AfterDeserialization()
|
|
||||||
{
|
|
||||||
foreach (var key in _keys)
|
|
||||||
{
|
|
||||||
_config.Add(key, string.Empty);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnAdd()
|
|
||||||
{
|
|
||||||
base.OnAdd();
|
|
||||||
if (UserInterface != null)
|
|
||||||
{
|
|
||||||
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnRemove()
|
|
||||||
{
|
|
||||||
base.OnRemove();
|
|
||||||
if (UserInterface != null)
|
|
||||||
{
|
|
||||||
UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public string? GetConfig(string name)
|
|
||||||
{
|
|
||||||
return _config.GetValueOrDefault(name);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Startup()
|
|
||||||
{
|
|
||||||
base.Startup();
|
|
||||||
UpdateUserInterface();
|
|
||||||
}
|
|
||||||
|
|
||||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
|
||||||
{
|
|
||||||
if (UserInterface == null || !_entMan.TryGetComponent(eventArgs.User, out ActorComponent? actor))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!_entMan.TryGetComponent<ToolComponent?>(eventArgs.Using, out var tool) || !tool.Qualities.Contains(_qualityNeeded))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
OpenUserInterface(actor);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
|
|
||||||
{
|
|
||||||
var message = serverMsg.Message;
|
|
||||||
var config = new Dictionary<string, string>(_config);
|
|
||||||
|
|
||||||
if (message is ConfigurationUpdatedMessage msg)
|
|
||||||
{
|
|
||||||
foreach (var key in config.Keys)
|
|
||||||
{
|
|
||||||
var value = msg.Config.GetValueOrDefault(key);
|
|
||||||
|
|
||||||
if (value == null || _validation != null && !_validation.IsMatch(value) && value != string.Empty)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
_config[key] = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO raise event.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void UpdateUserInterface()
|
|
||||||
{
|
|
||||||
UserInterface?.SetState(new ConfigurationBoundUserInterfaceState(_config));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OpenUserInterface(ActorComponent actor)
|
|
||||||
{
|
|
||||||
UpdateUserInterface();
|
|
||||||
UserInterface?.Open(actor.PlayerSession);
|
|
||||||
UserInterface?.SendMessage(new ValidationUpdateMessage(_validation.ToString()), actor.PlayerSession);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void FillConfiguration<T>(List<string> list, Dictionary<string, T> configuration, T value){
|
|
||||||
for (var index = 0; index < list.Count; index++)
|
|
||||||
{
|
|
||||||
configuration.Add(list[index], value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
64
Content.Server/Configurable/ConfigurationSystem.cs
Normal file
64
Content.Server/Configurable/ConfigurationSystem.cs
Normal file
@@ -0,0 +1,64 @@
|
|||||||
|
using Content.Server.Tools.Components;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
using static Content.Shared.Configurable.SharedConfigurationComponent;
|
||||||
|
|
||||||
|
namespace Content.Server.Configurable;
|
||||||
|
|
||||||
|
public sealed class ConfigurationSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<ConfigurationComponent, ConfigurationUpdatedMessage>(OnUpdate);
|
||||||
|
SubscribeLocalEvent<ConfigurationComponent, ComponentStartup>(OnStartup);
|
||||||
|
SubscribeLocalEvent<ConfigurationComponent, InteractUsingEvent>(OnInteractUsing);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInteractUsing(EntityUid uid, ConfigurationComponent component, InteractUsingEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.Contains(component.QualityNeeded))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!TryComp(args.User, out ActorComponent? actor))
|
||||||
|
return;
|
||||||
|
|
||||||
|
args.Handled = _uiSystem.TryOpen(uid, ConfigurationUiKey.Key, actor.PlayerSession);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStartup(EntityUid uid, ConfigurationComponent component, ComponentStartup args)
|
||||||
|
{
|
||||||
|
UpdateUi(uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateUi(EntityUid uid, ConfigurationComponent component)
|
||||||
|
{
|
||||||
|
if (_uiSystem.TryGetUi(uid, ConfigurationUiKey.Key, out var ui))
|
||||||
|
ui.SetState(new ConfigurationBoundUserInterfaceState(component.Config));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUpdate(EntityUid uid, ConfigurationComponent component, ConfigurationUpdatedMessage args)
|
||||||
|
{
|
||||||
|
foreach (var key in component.Config.Keys)
|
||||||
|
{
|
||||||
|
var value = args.Config.GetValueOrDefault(key);
|
||||||
|
|
||||||
|
if (string.IsNullOrWhiteSpace(value) || component.Validation != null && !component.Validation.IsMatch(value))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
component.Config[key] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateUi(uid, component);
|
||||||
|
|
||||||
|
// TODO raise event.
|
||||||
|
// TODO support float (spinbox) and enum (drop-down) configurations
|
||||||
|
// TODO support verbs.
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,4 @@
|
|||||||
using System;
|
using System.Text.RegularExpressions;
|
||||||
using System.Collections.Generic;
|
|
||||||
using Robust.Shared.GameObjects;
|
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Shared.Configurable
|
namespace Content.Shared.Configurable
|
||||||
@@ -8,6 +6,9 @@ namespace Content.Shared.Configurable
|
|||||||
[Virtual]
|
[Virtual]
|
||||||
public class SharedConfigurationComponent : Component
|
public class SharedConfigurationComponent : Component
|
||||||
{
|
{
|
||||||
|
[DataField("validation")]
|
||||||
|
public readonly Regex Validation = new("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public sealed class ConfigurationBoundUserInterfaceState : BoundUserInterfaceState
|
public sealed class ConfigurationBoundUserInterfaceState : BoundUserInterfaceState
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user