ECS configuration component (#7353)
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64
Content.Server/Configurable/ConfigurationSystem.cs
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64
Content.Server/Configurable/ConfigurationSystem.cs
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using static Content.Shared.Configurable.SharedConfigurationComponent;
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namespace Content.Server.Configurable;
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public sealed class ConfigurationSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ConfigurationComponent, ConfigurationUpdatedMessage>(OnUpdate);
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SubscribeLocalEvent<ConfigurationComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<ConfigurationComponent, InteractUsingEvent>(OnInteractUsing);
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}
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private void OnInteractUsing(EntityUid uid, ConfigurationComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp(args.Used, out ToolComponent? tool) || !tool.Qualities.Contains(component.QualityNeeded))
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return;
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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args.Handled = _uiSystem.TryOpen(uid, ConfigurationUiKey.Key, actor.PlayerSession);
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}
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private void OnStartup(EntityUid uid, ConfigurationComponent component, ComponentStartup args)
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{
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UpdateUi(uid, component);
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}
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private void UpdateUi(EntityUid uid, ConfigurationComponent component)
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{
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if (_uiSystem.TryGetUi(uid, ConfigurationUiKey.Key, out var ui))
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ui.SetState(new ConfigurationBoundUserInterfaceState(component.Config));
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}
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private void OnUpdate(EntityUid uid, ConfigurationComponent component, ConfigurationUpdatedMessage args)
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{
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foreach (var key in component.Config.Keys)
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{
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var value = args.Config.GetValueOrDefault(key);
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if (string.IsNullOrWhiteSpace(value) || component.Validation != null && !component.Validation.IsMatch(value))
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continue;
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component.Config[key] = value;
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}
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UpdateUi(uid, component);
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// TODO raise event.
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// TODO support float (spinbox) and enum (drop-down) configurations
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// TODO support verbs.
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}
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}
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