Fix MouseRotator on rotated grids (#29663)
* fix harm mode rotation * cleanup * -pi to pi
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@@ -30,8 +30,7 @@ public sealed partial class MouseRotatorComponent : Component
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public double RotationSpeed = float.MaxValue;
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/// <summary>
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/// This one is important. If this is true, <see cref="AngleTolerance"/> does not apply, and the system will
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/// use <see cref="RequestMouseRotatorRotationSimpleEvent"/> instead. In this mode, the client will only send
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/// This one is important. If this is true, <see cref="AngleTolerance"/> does not apply. In this mode, the client will only send
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/// events when an entity should snap to a different cardinal direction, rather than for every angle change.
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///
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/// This is useful for cases like humans, where what really matters is the visual sprite direction, as opposed to something
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@@ -50,13 +49,3 @@ public sealed class RequestMouseRotatorRotationEvent : EntityEventArgs
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{
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public Angle Rotation;
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}
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/// <summary>
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/// Simpler version of <see cref="RequestMouseRotatorRotationEvent"/> for implementations
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/// that only require snapping to 4-dir and not full angle rotation.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class RequestMouseRotatorRotationSimpleEvent : EntityEventArgs
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{
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public Direction Direction;
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}
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