Add Ability to stop sound when MobState is Dead (#26905)

* Add stopsWhenEntityDead to sound components

* Convert component

* Review

* Fix dupe sub

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
GreaseMonk
2024-04-14 05:12:38 +02:00
committed by GitHub
parent dc19964d84
commit da618d791a
5 changed files with 32 additions and 2 deletions

View File

@@ -1,7 +1,10 @@
using Content.Shared.Audio;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Maps;
using Content.Shared.Mobs;
using Content.Shared.Popups;
using Content.Shared.Sound.Components;
using Content.Shared.Throwing;
@@ -28,7 +31,8 @@ public abstract class SharedEmitSoundSystem : EntitySystem
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
[Dependency] protected readonly IRobustRandom Random = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambient = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
@@ -44,6 +48,20 @@ public abstract class SharedEmitSoundSystem : EntitySystem
SubscribeLocalEvent<EmitSoundOnInteractUsingComponent, InteractUsingEvent>(OnEmitSoundOnInteractUsing);
SubscribeLocalEvent<EmitSoundOnCollideComponent, StartCollideEvent>(OnEmitSoundOnCollide);
SubscribeLocalEvent<SoundWhileAliveComponent, MobStateChangedEvent>(OnMobState);
}
private void OnMobState(Entity<SoundWhileAliveComponent> entity, ref MobStateChangedEvent args)
{
// Disable this component rather than removing it because it can be brought back to life.
if (TryComp<SpamEmitSoundComponent>(entity, out var comp))
{
comp.Enabled = args.NewMobState == MobState.Alive;
Dirty(entity.Owner, comp);
}
_ambient.SetAmbience(entity.Owner, args.NewMobState != MobState.Dead);
}
private void OnEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, MapInitEvent args)