Fix wielding two-handed items with only one hand (#40966)
* fix * review
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@@ -259,7 +259,7 @@ public abstract class SharedWieldableSystem : EntitySystem
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return false;
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}
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if (_hands.CountFreeableHands((user, hands)) < component.FreeHandsRequired)
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if (_hands.CountFreeableHands((user, hands), except: uid) < component.FreeHandsRequired)
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{
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if (!quiet)
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{
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