Clumsy system refactor (#31147)
* First commit * Fixes * Added the noise * Renames * Timespan * Fixed space * entity -> ent * This shouldn't work * opps.... * Datafield name change * Better comments * small comment * Personal skill issue * Event renames and stuff * Couple fixes * Defib ref fixes (Silly me) * Added clumsy back! * no hard code clumsy! * Identity fix * Event name change * Comment change * Function name change * opp * Update names * Damage stuff! * Fixes! * Fixes * opps * This was hidden away!! * negative diff feeds me
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Content.Shared/Medical/DefibrillatorEvents.cs
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39
Content.Shared/Medical/DefibrillatorEvents.cs
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using Content.Shared.Inventory;
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namespace Content.Shared.Medical;
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[ByRefEvent]
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public readonly record struct TargetDefibrillatedEvent(EntityUid User, Entity<DefibrillatorComponent> Defibrillator);
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public abstract class BeforeDefibrillatorZapsEvent : CancellableEntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
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public EntityUid EntityUsingDefib;
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public readonly EntityUid Defib;
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public EntityUid DefibTarget;
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public BeforeDefibrillatorZapsEvent(EntityUid entityUsingDefib, EntityUid defib, EntityUid defibTarget)
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{
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EntityUsingDefib = entityUsingDefib;
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Defib = defib;
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DefibTarget = defibTarget;
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}
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}
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/// <summary>
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/// This event is raised on the user using the defibrillator before is actually zaps someone.
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/// The event is triggered on the user and all their clothing.
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/// </summary>
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public sealed class SelfBeforeDefibrillatorZapsEvent : BeforeDefibrillatorZapsEvent
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{
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public SelfBeforeDefibrillatorZapsEvent(EntityUid entityUsingDefib, EntityUid defib, EntityUid defibtarget) : base(entityUsingDefib, defib, defibtarget) { }
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}
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/// <summary>
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/// This event is raised on the target before it gets zapped with the defibrillator.
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/// The event is triggered on the target itself and all its clothing.
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/// </summary>
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public sealed class TargetBeforeDefibrillatorZapsEvent : BeforeDefibrillatorZapsEvent
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{
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public TargetBeforeDefibrillatorZapsEvent(EntityUid entityUsingDefib, EntityUid defib, EntityUid defibtarget) : base(entityUsingDefib, defib, defibtarget) { }
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}
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