Atmos debug helpers (#2108)

* Atmos debug overlay

* Pressure direction information

* Atmos debug overlay: show excited tiles
This commit is contained in:
20kdc
2020-09-21 00:13:17 +01:00
committed by GitHub
parent 0ea8792501
commit da463097f0
7 changed files with 416 additions and 1 deletions

View File

@@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Content.Shared.Atmos;
namespace Content.Shared.GameObjects.EntitySystems.Atmos
{
public abstract class SharedAtmosDebugOverlaySystem : EntitySystem
{
// Keep in mind, this system is hilariously unoptimized. The goal here is to provide accurate debug data.
public const int LocalViewRange = 16;
protected float AccumulatedFrameTime;
[Serializable, NetSerializable]
public readonly struct AtmosDebugOverlayData
{
public readonly float Temperature;
public readonly float[] Moles;
public readonly AtmosDirection PressureDirection;
public readonly bool InExcitedGroup;
public AtmosDebugOverlayData(float temperature, float[] moles, AtmosDirection pressureDirection, bool inExcited)
{
Temperature = temperature;
Moles = moles;
PressureDirection = pressureDirection;
InExcitedGroup = inExcited;
}
}
/// <summary>
/// Invalid tiles for the gas overlay.
/// No point re-sending every tile if only a subset might have been updated.
/// </summary>
[Serializable, NetSerializable]
public sealed class AtmosDebugOverlayMessage : EntitySystemMessage
{
public GridId GridId { get; }
public MapIndices BaseIdx { get; }
// LocalViewRange*LocalViewRange
public AtmosDebugOverlayData[] OverlayData { get; }
public AtmosDebugOverlayMessage(GridId gridIndices, MapIndices baseIdx, AtmosDebugOverlayData[] overlayData)
{
GridId = gridIndices;
BaseIdx = baseIdx;
OverlayData = overlayData;
}
}
}
}