WiP movement prediction.
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using System;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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public abstract class SharedStunnableComponent : Component, IMoveSpeedModifier, IActionBlocker
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{
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public sealed override string Name => "Stunnable";
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public override uint? NetID => ContentNetIDs.STUNNABLE;
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[ViewVariables] protected float WalkModifierOverride = 0f;
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[ViewVariables] protected float RunModifierOverride = 0f;
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[ViewVariables] public abstract bool Stunned { get; }
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[ViewVariables] public abstract bool KnockedDown { get; }
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[ViewVariables] public abstract bool SlowedDown { get; }
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#region ActionBlockers
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public bool CanMove() => (!Stunned);
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public bool CanInteract() => (!Stunned);
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public bool CanUse() => (!Stunned);
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public bool CanThrow() => (!Stunned);
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public bool CanSpeak() => true;
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public bool CanDrop() => (!Stunned);
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public bool CanPickup() => (!Stunned);
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public bool CanEmote() => true;
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public bool CanAttack() => (!Stunned);
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public bool CanEquip() => (!Stunned);
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public bool CanUnequip() => (!Stunned);
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public bool CanChangeDirection() => true;
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#endregion
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[ViewVariables]
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public float WalkSpeedModifier => (SlowedDown ? (WalkModifierOverride <= 0f ? 0.5f : WalkModifierOverride) : 1f);
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[ViewVariables]
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public float SprintSpeedModifier => (SlowedDown ? (RunModifierOverride <= 0f ? 0.5f : RunModifierOverride) : 1f);
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[Serializable, NetSerializable]
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protected sealed class StunnableComponentState : ComponentState
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{
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public bool Stunned { get; }
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public bool KnockedDown { get; }
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public bool SlowedDown { get; }
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public float WalkModifierOverride { get; }
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public float RunModifierOverride { get; }
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public StunnableComponentState(bool stunned, bool knockedDown, bool slowedDown, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
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{
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Stunned = stunned;
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KnockedDown = knockedDown;
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SlowedDown = slowedDown;
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WalkModifierOverride = walkModifierOverride;
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RunModifierOverride = runModifierOverride;
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}
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}
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}
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}
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