WiP movement prediction.
This commit is contained in:
@@ -2,56 +2,43 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Input;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Maps;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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#nullable enable
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal class MoverSystem : EntitySystem
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internal class MoverSystem : SharedMoverSystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IPauseManager _pauseManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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[Dependency] private readonly IConfigurationManager _configurationManager;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly IPhysicsManager _physicsManager;
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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#pragma warning restore 649
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private AudioSystem _audioSystem;
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private AudioSystem _audioSystem = default!;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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@@ -59,40 +46,41 @@ namespace Content.Server.GameObjects.EntitySystems
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/// <inheritdoc />
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public override void Initialize()
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{
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EntityQuery = new TypeEntityQuery(typeof(IMoverComponent));
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var moveUpCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.North, true),
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session => HandleDirChange(session, Direction.North, false));
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var moveLeftCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.West, true),
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session => HandleDirChange(session, Direction.West, false));
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var moveRightCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.East, true),
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session => HandleDirChange(session, Direction.East, false));
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var moveDownCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.South, true),
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session => HandleDirChange(session, Direction.South, false));
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var runCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleRunChange(session, false),
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session => HandleRunChange(session, true));
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var input = EntitySystemManager.GetEntitySystem<InputSystem>();
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CommandBinds.Builder
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.Bind(EngineKeyFunctions.MoveUp, moveUpCmdHandler)
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.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
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.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
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.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
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.Bind(EngineKeyFunctions.Run, runCmdHandler)
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.Register<MoverSystem>();
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base.Initialize();
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SubscribeLocalEvent<PlayerAttachSystemMessage>(PlayerAttached);
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SubscribeLocalEvent<PlayerDetachedSystemMessage>(PlayerDetached);
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_audioSystem = EntitySystemManager.GetEntitySystem<AudioSystem>();
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_configurationManager.RegisterCVar("game.diagonalmovement", true, CVar.ARCHIVE);
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UpdatesBefore.Add(typeof(PhysicsSystem));
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}
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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if (_pauseManager.IsEntityPaused(entity))
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{
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continue;
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}
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var mover = entity.GetComponent<IMoverComponent>();
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var physics = entity.GetComponent<SharedPhysicsComponent>();
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if (entity.TryGetComponent<CollidableComponent>(out var collider))
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{
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UpdateKinematics(entity.Transform, mover, physics, collider);
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}
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else
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{
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UpdateKinematics(entity.Transform, mover, physics);
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}
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}
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}
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protected override void SetController(SharedPhysicsComponent physics)
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{
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((PhysicsComponent) physics).SetController<MoverController>();
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}
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private static void PlayerAttached(PlayerAttachSystemMessage ev)
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@@ -111,185 +99,50 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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}
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/// <inheritdoc />
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public override void Shutdown()
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protected override void HandleFootsteps(IMoverComponent mover)
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{
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CommandBinds.Unregister<MoverSystem>();
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base.Shutdown();
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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var transform = mover.Owner.Transform;
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// Handle footsteps.
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if (_mapManager.GridExists(mover.LastPosition.GridID))
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{
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if (_pauseManager.IsEntityPaused(entity))
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{
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continue;
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}
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var mover = entity.GetComponent<IMoverComponent>();
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var physics = entity.GetComponent<PhysicsComponent>();
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if (entity.TryGetComponent<CollidableComponent>(out var collider))
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{
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UpdateKinematics(entity.Transform, mover, physics, collider);
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}
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else
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{
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UpdateKinematics(entity.Transform, mover, physics);
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}
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}
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}
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private void UpdateKinematics(ITransformComponent transform, IMoverComponent mover, PhysicsComponent physics, CollidableComponent collider = null)
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{
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if (physics.Controller == null)
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{
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// Set up controller
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physics.SetController<MoverController>();
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// Can happen when teleporting between grids.
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var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
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mover.StepSoundDistance += distance;
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}
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var weightless = !transform.Owner.HasComponent<MovementIgnoreGravityComponent>() &&
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_physicsManager.IsWeightless(transform.GridPosition);
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if (weightless && collider != null)
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mover.LastPosition = transform.GridPosition;
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float distanceNeeded;
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if (mover.Sprinting)
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{
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// No gravity: is our entity touching anything?
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var touching = IsAroundCollider(transform, mover, collider);
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if (!touching)
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{
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return;
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}
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}
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if (mover.VelocityDir.LengthSquared < 0.001 || !ActionBlockerSystem.CanMove(mover.Owner) && !weightless)
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{
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(physics.Controller as MoverController)?.StopMoving();
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distanceNeeded = StepSoundMoveDistanceRunning;
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}
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else
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{
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if (weightless)
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distanceNeeded = StepSoundMoveDistanceWalking;
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}
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if (mover.StepSoundDistance > distanceNeeded)
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{
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mover.StepSoundDistance = 0;
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if (!mover.Owner.HasComponent<FootstepSoundComponent>())
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{
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(physics.Controller as MoverController)?.Push(mover.VelocityDir, mover.CurrentPushSpeed);
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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return;
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}
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(physics.Controller as MoverController)?.Move(mover.VelocityDir,
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mover.Sprinting ? mover.CurrentSprintSpeed : mover.CurrentWalkSpeed);
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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// Handle footsteps.
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if (_mapManager.GridExists(mover.LastPosition.GridID))
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if (mover.Owner.TryGetComponent<InventoryComponent>(out var inventory)
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&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
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&& item.Owner.TryGetComponent<FootstepModifierComponent>(out var modifier))
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{
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// Can happen when teleporting between grids.
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var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
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mover.StepSoundDistance += distance;
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}
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mover.LastPosition = transform.GridPosition;
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float distanceNeeded;
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if (mover.Sprinting)
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{
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distanceNeeded = StepSoundMoveDistanceRunning;
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modifier.PlayFootstep();
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}
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else
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{
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distanceNeeded = StepSoundMoveDistanceWalking;
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}
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if (mover.StepSoundDistance > distanceNeeded)
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{
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mover.StepSoundDistance = 0;
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if (!mover.Owner.HasComponent<FootstepSoundComponent>())
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{
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return;
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}
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if (mover.Owner.TryGetComponent<InventoryComponent>(out var inventory)
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&& inventory.TryGetSlotItem<ItemComponent>(EquipmentSlotDefines.Slots.SHOES, out var item)
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&& item.Owner.TryGetComponent<FootstepModifierComponent>(out var modifier))
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{
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modifier.PlayFootstep();
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}
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else
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{
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PlayFootstepSound(transform.GridPosition);
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}
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PlayFootstepSound(transform.GridPosition);
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}
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}
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}
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private bool IsAroundCollider(ITransformComponent transform, IMoverComponent mover, CollidableComponent collider)
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{
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foreach (var entity in _entityManager.GetEntitiesInRange(transform.Owner, mover.GrabRange, true))
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{
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if (entity == transform.Owner)
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{
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continue; // Don't try to push off of yourself!
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}
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if (!entity.TryGetComponent<CollidableComponent>(out var otherCollider))
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{
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continue;
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}
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var touching = ((collider.CollisionMask & otherCollider.CollisionLayer) != 0x0
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|| (otherCollider.CollisionMask & collider.CollisionLayer) != 0x0) // Ensure collision
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&& !entity.HasComponent<ItemComponent>(); // This can't be an item
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if (touching)
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{
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return true;
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}
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}
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return false;
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}
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private static void HandleDirChange(ICommonSession session, Direction dir, bool state)
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{
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var playerSes = session as IPlayerSession;
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if (!TryGetAttachedComponent(playerSes, out IMoverComponent moverComp))
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return;
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var owner = playerSes?.AttachedEntity;
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if (owner != null)
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{
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foreach (var comp in owner.GetAllComponents<IRelayMoveInput>())
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{
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comp.MoveInputPressed(playerSes);
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}
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}
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moverComp.SetVelocityDirection(dir, state);
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}
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private static void HandleRunChange(ICommonSession session, bool running)
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{
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if (!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp))
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return;
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moverComp.Sprinting = running;
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}
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private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
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where T : IComponent
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{
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component = default;
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var ent = session.AttachedEntity;
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if (ent == null || !ent.IsValid())
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return false;
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if (!ent.TryGetComponent(out T comp))
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return false;
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component = comp;
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return true;
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}
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private void PlayFootstepSound(GridCoordinates coordinates)
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{
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// Step one: figure out sound collection prototype.
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@@ -316,12 +169,13 @@ namespace Content.Server.GameObjects.EntitySystems
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else
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{
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// Walking on a tile.
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var def = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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var def = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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if (def.FootstepSounds == null)
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{
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// Nothing to play, oh well.
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return;
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}
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soundCollectionName = def.FootstepSounds;
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}
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