WiP movement prediction.
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.GameObjects.Components.Observer;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
@@ -15,7 +16,7 @@ using Timer = Robust.Shared.Timers.Timer;
|
||||
namespace Content.Server.GameObjects.Components.Observer
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class GhostComponent : SharedGhostComponent, IActionBlocker
|
||||
public class GhostComponent : SharedGhostComponent
|
||||
{
|
||||
private bool _canReturnToBody = true;
|
||||
|
||||
@@ -75,13 +76,5 @@ namespace Content.Server.GameObjects.Components.Observer
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanInteract() => false;
|
||||
public bool CanUse() => false;
|
||||
public bool CanThrow() => false;
|
||||
public bool CanDrop() => false;
|
||||
public bool CanPickup() => false;
|
||||
public bool CanEmote() => false;
|
||||
public bool CanAttack() => false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user