Fix rare NRE in atmos
This commit is contained in:
@@ -587,7 +587,8 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
while (_currentRunTiles.Count > 0)
|
||||
{
|
||||
var tile = _currentRunTiles.Dequeue();
|
||||
tile.EqualizePressureInZone(UpdateCounter);
|
||||
// ReSharper disable once ConstantConditionalAccessQualifier
|
||||
tile?.EqualizePressureInZone(UpdateCounter);
|
||||
|
||||
if (number++ < LagCheckIterations) continue;
|
||||
number = 0;
|
||||
|
||||
Reference in New Issue
Block a user