End playing song when mob can't interact or player disconnects

This commit is contained in:
zumorica
2020-05-22 11:13:34 +02:00
parent 15beb2b87a
commit da128f13c4

View File

@@ -9,6 +9,8 @@ using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
@@ -37,7 +39,7 @@ namespace Content.Server.GameObjects.Components.Instruments
/// The client channel currently playing the instrument, or null if there's none.
/// </summary>
[ViewVariables]
private ICommonSession _instrumentPlayer;
private IPlayerSession _instrumentPlayer;
private bool _handheld;
[ViewVariables]
@@ -78,6 +80,29 @@ namespace Content.Server.GameObjects.Components.Instruments
}
}
public IPlayerSession InstrumentPlayer
{
get => _instrumentPlayer;
private set
{
Playing = false;
if(_instrumentPlayer != null)
_instrumentPlayer.PlayerStatusChanged -= OnPlayerStatusChanged;
_instrumentPlayer = value;
if(value != null)
_instrumentPlayer.PlayerStatusChanged += OnPlayerStatusChanged;
}
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
InstrumentPlayer = null;
}
public override void Initialize()
{
base.Initialize();
@@ -100,12 +125,10 @@ namespace Content.Server.GameObjects.Components.Instruments
{
base.HandleNetworkMessage(message, channel, session);
// If the client that sent the message isn't the client playing this instrument, we ignore it.
if (session != _instrumentPlayer) return;
switch (message)
{
case InstrumentMidiEventMessage midiEventMsg:
if (!Playing)
if (!Playing || session != _instrumentPlayer)
return;
if (++_midiEventCount <= MaxMidiEventsPerSecond &&
@@ -130,7 +153,7 @@ namespace Content.Server.GameObjects.Components.Instruments
{
Playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage());
_instrumentPlayer = null;
InstrumentPlayer = null;
_userInterface.CloseAll();
}
@@ -138,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Instruments
{
Playing = false;
SendNetworkMessage(new InstrumentStopMidiMessage());
_instrumentPlayer = null;
InstrumentPlayer = null;
_userInterface.CloseAll();
}
@@ -148,7 +171,7 @@ namespace Content.Server.GameObjects.Components.Instruments
if (session == null) return;
_instrumentPlayer = session;
InstrumentPlayer = session;
}
public void HandDeselected(HandDeselectedEventArgs eventArgs)
@@ -163,10 +186,10 @@ namespace Content.Server.GameObjects.Components.Instruments
if (Handheld || !eventArgs.User.TryGetComponent(out IActorComponent actor))
return;
if (_instrumentPlayer != null)
if (InstrumentPlayer != null)
return;
_instrumentPlayer = actor.playerSession;
InstrumentPlayer = actor.playerSession;
OpenUserInterface(actor.playerSession);
}
@@ -175,16 +198,16 @@ namespace Content.Server.GameObjects.Components.Instruments
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return false;
if(_instrumentPlayer == actor.playerSession)
if(InstrumentPlayer == actor.playerSession)
OpenUserInterface(actor.playerSession);
return false;
}
private void UserInterfaceOnClosed(IPlayerSession player)
{
if (!Handheld && player == _instrumentPlayer)
if (!Handheld && player == InstrumentPlayer)
{
_instrumentPlayer = null;
InstrumentPlayer = null;
SendNetworkMessage(new InstrumentStopMidiMessage());
Playing = false;
}
@@ -199,15 +222,23 @@ namespace Content.Server.GameObjects.Components.Instruments
{
base.Update(delta);
if (_batchesDropped > MaxMidiBatchDropped && _instrumentPlayer != null)
if (_instrumentPlayer != null && !ActionBlockerSystem.CanInteract(_instrumentPlayer.AttachedEntity))
InstrumentPlayer = null;
if (_batchesDropped > MaxMidiBatchDropped && InstrumentPlayer != null)
{
_batchesDropped = 0;
var mob = _instrumentPlayer.AttachedEntity;
var mob = InstrumentPlayer.AttachedEntity;
_userInterface.CloseAll();
if (mob.TryGetComponent(out StunnableComponent stun))
stun.Stun(1);
else
StandingStateHelper.DropAllItemsInHands(mob);
InstrumentPlayer = null;
_notifyManager.PopupMessage(Owner, mob, "Your fingers cramp up from playing!");
}