Standardized colors between DoAfter and Cooldown progress (red > yellow > green). (#2291)

This commit is contained in:
Rich
2020-10-18 10:11:44 -06:00
committed by GitHub
parent 699f4f912f
commit da0b6f333c
2 changed files with 18 additions and 11 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using Robust.Client.Graphics.Drawing;
using Robust.Client.Graphics.Shaders;
@@ -70,8 +70,9 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
private const int XPixelDiff = 20 * DoAfterBarScale;
public const byte DoAfterBarScale = 2;
private static readonly Color StartColor = new Color(0.8f, 0.0f, 0.2f);
private static readonly Color EndColor = new Color(0.2f, 0.4f, 1.0f);
private static readonly Color StartColor = new Color(0.8f, 0.0f, 0.2f); // red
private static readonly Color EndColor = new Color(0.92f, 0.77f, 0.34f); // yellow
private static readonly Color CompletedColor = new Color(0.0f, 0.8f, 0.27f); // green
public DoAfterBar()
{
@@ -110,15 +111,15 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
}
else if (Ratio >= 1.0f)
{
color = new Color(0.92f, 0.77f, 0.34f);
color = CompletedColor;
}
else
{
// lerp
color = new Color(
StartColor.R + (EndColor.R - StartColor.R) * Ratio,
StartColor.G + (EndColor.G - StartColor.G) * Ratio,
StartColor.B + (EndColor.B - StartColor.B) * Ratio,
StartColor.R + (EndColor.R - StartColor.R) * Ratio,
StartColor.G + (EndColor.G - StartColor.G) * Ratio,
StartColor.B + (EndColor.B - StartColor.B) * Ratio,
StartColor.A);
}
@@ -133,4 +134,4 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
handle.DrawRect(box, color);
}
}
}
}

View File

@@ -27,6 +27,9 @@ namespace Content.Client.UserInterface
/// Possible values range from 1 to -1, where 1 to 0 is a depleting circle animation and 0 to -1 is a blink animation.
/// </summary>
public float Progress { get; set; }
private static readonly Color StartColor = new Color(0.8f, 0.0f, 0.2f); // red
private static readonly Color EndColor = new Color(0.92f, 0.77f, 0.34f); // yellow
private static readonly Color CompletedColor = new Color(0.0f, 0.8f, 0.27f); // green
protected override void Draw(DrawingHandleScreen handle)
{
@@ -37,13 +40,16 @@ namespace Content.Client.UserInterface
if (Progress >= 0f)
{
var hue = (5f / 18f) * lerp;
color = Color.FromHsv((hue, 0.75f, 0.75f, 0.50f));
color = new Color(
EndColor.R + (StartColor.R - EndColor.R) * Progress,
EndColor.G + (StartColor.G - EndColor.G) * Progress,
EndColor.B + (StartColor.B - EndColor.B) * Progress,
EndColor.A);
}
else
{
var alpha = MathHelper.Clamp(0.5f * lerp, 0f, 0.5f);
color = new Color(1f, 1f, 1f, alpha);
color = CompletedColor.WithAlpha(alpha);
}
_shader.SetParameter("progress", Progress);