Removes exosuit slot (for now!!!) and rearranges inventory UI again. (#1975)

This commit is contained in:
Swept
2020-09-13 12:05:02 +00:00
committed by GitHub
parent 4d50666ee4
commit d9f965a49b
2 changed files with 3 additions and 21 deletions

View File

@@ -43,10 +43,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
IDCARD,
POCKET1,
POCKET2,
POCKET3,
POCKET4,
EXOSUITSLOT1,
EXOSUITSLOT2,
/// <summary>
/// Not a real slot.
@@ -81,7 +77,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
LEGS = 1 << 13,
SHOES = 1 << 14,
FEET = 1 << 14,
EXOSUITSTORAGE = 1 << 15
}
public static readonly IReadOnlyDictionary<Slots, string> SlotNames = new Dictionary<Slots, string>()
@@ -100,10 +95,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
{Slots.IDCARD, "Id Card"},
{Slots.POCKET1, "Left Pocket"},
{Slots.POCKET2, "Right Pocket"},
{Slots.POCKET3, "Up Pocket"}, // What?
{Slots.POCKET4, "Down Pocket"}, // I, uh, what?
{Slots.EXOSUITSLOT1, "Suit Storage"},
{Slots.EXOSUITSLOT2, "Backup Storage"}
};
/// <summary>
@@ -128,10 +119,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
{Slots.IDCARD, SlotFlags.IDCARD},
{Slots.POCKET1, SlotFlags.POCKET},
{Slots.POCKET2, SlotFlags.POCKET},
{Slots.POCKET3, SlotFlags.POCKET},
{Slots.POCKET4, SlotFlags.POCKET},
{Slots.EXOSUITSLOT1, SlotFlags.EXOSUITSTORAGE},
{Slots.EXOSUITSLOT2, SlotFlags.EXOSUITSTORAGE}
};
// for shared string dict, since we don't define these anywhere in content
@@ -152,10 +139,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
"Inventory_IDCARD",
"Inventory_POCKET1",
"Inventory_POCKET2",
"Inventory_POCKET3",
"Inventory_POCKET4",
"Inventory_EXOSUITSLOT1",
"Inventory_EXOSUITSLOT2",
};
// for shared string dict, since we don't define these anywhere in content