Removes exosuit slot (for now!!!) and rearranges inventory UI again. (#1975)
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@@ -43,10 +43,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
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IDCARD,
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POCKET1,
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POCKET2,
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POCKET3,
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POCKET4,
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EXOSUITSLOT1,
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EXOSUITSLOT2,
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/// <summary>
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/// Not a real slot.
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@@ -81,7 +77,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
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LEGS = 1 << 13,
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SHOES = 1 << 14,
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FEET = 1 << 14,
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EXOSUITSTORAGE = 1 << 15
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}
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public static readonly IReadOnlyDictionary<Slots, string> SlotNames = new Dictionary<Slots, string>()
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@@ -100,10 +95,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
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{Slots.IDCARD, "Id Card"},
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{Slots.POCKET1, "Left Pocket"},
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{Slots.POCKET2, "Right Pocket"},
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{Slots.POCKET3, "Up Pocket"}, // What?
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{Slots.POCKET4, "Down Pocket"}, // I, uh, what?
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{Slots.EXOSUITSLOT1, "Suit Storage"},
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{Slots.EXOSUITSLOT2, "Backup Storage"}
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};
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/// <summary>
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@@ -128,10 +119,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
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{Slots.IDCARD, SlotFlags.IDCARD},
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{Slots.POCKET1, SlotFlags.POCKET},
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{Slots.POCKET2, SlotFlags.POCKET},
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{Slots.POCKET3, SlotFlags.POCKET},
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{Slots.POCKET4, SlotFlags.POCKET},
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{Slots.EXOSUITSLOT1, SlotFlags.EXOSUITSTORAGE},
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{Slots.EXOSUITSLOT2, SlotFlags.EXOSUITSTORAGE}
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};
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// for shared string dict, since we don't define these anywhere in content
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@@ -152,10 +139,6 @@ namespace Content.Shared.GameObjects.Components.Inventory
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"Inventory_IDCARD",
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"Inventory_POCKET1",
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"Inventory_POCKET2",
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"Inventory_POCKET3",
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"Inventory_POCKET4",
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"Inventory_EXOSUITSLOT1",
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"Inventory_EXOSUITSLOT2",
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};
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// for shared string dict, since we don't define these anywhere in content
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