ECS AME (#16779)
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326
Content.Server/Ame/EntitySystems/AmeControllerSystem.cs
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326
Content.Server/Ame/EntitySystems/AmeControllerSystem.cs
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using Content.Server.Administration.Logs;
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using Content.Server.Ame.Components;
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using Content.Server.Chat.Managers;
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using Content.Server.Mind.Components;
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using Content.Server.NodeContainer;
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using Content.Server.Power.Components;
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using Content.Shared.Ame;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.Timing;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Content.Server.Ame.EntitySystems;
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public sealed class AmeControllerSystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AmeControllerComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<AmeControllerComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<AmeControllerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<AmeControllerComponent, UiButtonPressedMessage>(OnUiButtonPressed);
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}
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public override void Update(float frameTime)
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{
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var curTime = _gameTiming.CurTime;
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var query = EntityQueryEnumerator<AmeControllerComponent, NodeContainerComponent>();
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while (query.MoveNext(out var uid, out var controller, out var nodes))
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{
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if (controller.NextUpdate <= curTime)
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UpdateController(uid, curTime, controller, nodes);
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}
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}
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private void UpdateController(EntityUid uid, TimeSpan curTime, AmeControllerComponent? controller = null, NodeContainerComponent? nodes = null)
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{
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if (!Resolve(uid, ref controller))
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return;
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controller.LastUpdate = curTime;
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controller.NextUpdate = curTime + controller.UpdatePeriod;
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if (!controller.Injecting)
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return;
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if (!TryGetAMENodeGroup(uid, out var group, nodes))
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return;
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if (TryComp<AmeFuelContainerComponent>(controller.JarSlot.ContainedEntity, out var fuelJar))
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{
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var availableInject = Math.Min(controller.InjectionAmount, fuelJar.FuelAmount);
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var powerOutput = group.InjectFuel(availableInject, out var overloading);
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if (TryComp<PowerSupplierComponent>(uid, out var powerOutlet))
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powerOutlet.MaxSupply = powerOutput;
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fuelJar.FuelAmount -= availableInject;
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_audioSystem.PlayPvs(controller.InjectSound, uid, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
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UpdateUi(uid, controller);
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}
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controller.Stability = group.GetTotalStability();
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UpdateDisplay(uid, controller.Stability, controller);
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if (controller.Stability <= 0)
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group.ExplodeCores();
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}
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public void UpdateUi(EntityUid uid, AmeControllerComponent? controller = null)
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{
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if (!Resolve(uid, ref controller))
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return;
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if (!_userInterfaceSystem.TryGetUi(uid, AmeControllerUiKey.Key, out var bui))
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return;
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var state = GetUiState(uid, controller);
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_userInterfaceSystem.SetUiState(bui, state);
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}
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private AmeControllerBoundUserInterfaceState GetUiState(EntityUid uid, AmeControllerComponent controller)
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{
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var powered = !TryComp<ApcPowerReceiverComponent>(uid, out var powerSource) || powerSource.Powered;
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var coreCount = TryGetAMENodeGroup(uid, out var group) ? group.CoreCount : 0;
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var hasJar = Exists(controller.JarSlot.ContainedEntity);
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if (!hasJar || !TryComp<AmeFuelContainerComponent>(controller.JarSlot.ContainedEntity, out var jar))
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return new AmeControllerBoundUserInterfaceState(powered, IsMasterController(uid), false, hasJar, 0, controller.InjectionAmount, coreCount);
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return new AmeControllerBoundUserInterfaceState(powered, IsMasterController(uid), controller.Injecting, hasJar, jar.FuelAmount, controller.InjectionAmount, coreCount);
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}
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private bool IsMasterController(EntityUid uid)
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{
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return TryGetAMENodeGroup(uid, out var group) && group.MasterController == uid;
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}
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private bool TryGetAMENodeGroup(EntityUid uid, [MaybeNullWhen(false)] out AmeNodeGroup group, NodeContainerComponent? nodes = null)
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{
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if (!Resolve(uid, ref nodes))
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{
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group = null;
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return false;
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}
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group = nodes.Nodes.Values
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.Select(node => node.NodeGroup)
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.OfType<AmeNodeGroup>()
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.FirstOrDefault();
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return group != null;
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}
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public void TryEject(EntityUid uid, EntityUid? user = null, AmeControllerComponent? controller = null)
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{
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if (!Resolve(uid, ref controller))
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return;
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if (controller.Injecting)
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return;
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var jar = controller.JarSlot.ContainedEntity;
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if (!Exists(jar))
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return;
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controller.JarSlot.Remove(jar!.Value);
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UpdateUi(uid, controller);
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if (Exists(user))
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_handsSystem.PickupOrDrop(user, jar!.Value);
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}
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public void SetInjecting(EntityUid uid, bool value, EntityUid? user = null, AmeControllerComponent? controller = null)
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{
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if (!Resolve(uid, ref controller))
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return;
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if (controller.Injecting == value)
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return;
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controller.Injecting = value;
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_appearanceSystem.SetData(uid, AmeControllerVisuals.DisplayState, value ? AmeControllerState.On : AmeControllerState.Off);
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if (!value && TryComp<PowerSupplierComponent>(uid, out var powerOut))
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powerOut.MaxSupply = 0;
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UpdateUi(uid, controller);
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// Logging
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if (!HasComp<MindContainerComponent>(user))
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return;
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var humanReadableState = value ? "Inject" : "Not inject";
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{EntityManager.ToPrettyString(user.Value):player} has set the AME to {humanReadableState}");
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}
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public void ToggleInjecting(EntityUid uid, EntityUid? user = null, AmeControllerComponent? controller = null)
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{
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if (!Resolve(uid, ref controller))
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return;
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SetInjecting(uid, !controller.Injecting, user, controller);
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}
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public void SetInjectionAmount(EntityUid uid, int value, EntityUid? user = null, AmeControllerComponent? controller = null)
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{
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if (!Resolve(uid, ref controller))
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return;
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if (controller.InjectionAmount == value)
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return;
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var oldValue = controller.InjectionAmount;
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controller.InjectionAmount = value;
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UpdateUi(uid, controller);
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// Logging
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if (!TryComp<MindContainerComponent>(user, out var mindContainer))
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return;
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var humanReadableState = controller.Injecting ? "Inject" : "Not inject";
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{EntityManager.ToPrettyString(user.Value):player} has set the AME to inject {controller.InjectionAmount} while set to {humanReadableState}");
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// Admin alert
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var safeLimit = 0;
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if (TryGetAMENodeGroup(uid, out var group))
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safeLimit = group.CoreCount * 2;
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if (oldValue <= safeLimit && value > safeLimit)
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_chatManager.SendAdminAlert(user.Value, $"increased AME over safe limit to {controller.InjectionAmount}", mindContainer);
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}
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public void AdjustInjectionAmount(EntityUid uid, int delta, int min = 0, int max = int.MaxValue, EntityUid? user = null, AmeControllerComponent? controller = null)
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{
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if (Resolve(uid, ref controller))
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SetInjectionAmount(uid, MathHelper.Clamp(controller.InjectionAmount + delta, min, max), user, controller);
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}
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private void UpdateDisplay(EntityUid uid, int stability, AmeControllerComponent? controller = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref controller, ref appearance))
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return;
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_appearanceSystem.SetData(
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uid,
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AmeControllerVisuals.DisplayState,
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stability switch
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{
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< 10 => AmeControllerState.Fuck,
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< 50 => AmeControllerState.Critical,
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_ => AmeControllerState.On,
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},
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appearance
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);
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}
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private void OnComponentStartup(EntityUid uid, AmeControllerComponent comp, ComponentStartup args)
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{
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// TODO: Fix this bad name. I'd update maps but then people get mad.
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comp.JarSlot = _containerSystem.EnsureContainer<ContainerSlot>(uid, AmeControllerComponent.FuelContainerId);
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}
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private void OnInteractUsing(EntityUid uid, AmeControllerComponent comp, InteractUsingEvent args)
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{
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if (!HasComp<HandsComponent>(args.User))
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{
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_popupSystem.PopupEntity(Loc.GetString("ame-controller-component-interact-using-no-hands-text"), uid, args.User);
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return;
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}
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if (!HasComp<AmeFuelContainerComponent?>(args.Used))
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{
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_popupSystem.PopupEntity(Loc.GetString("ame-controller-component-interact-using-fail"), uid, args.User);
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return;
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}
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if (Exists(comp.JarSlot.ContainedEntity))
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{
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_popupSystem.PopupEntity(Loc.GetString("ame-controller-component-interact-using-already-has-jar"), uid, args.User);
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return;
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}
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comp.JarSlot.Insert(args.Used);
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_popupSystem.PopupEntity(Loc.GetString("ame-controller-component-interact-using-success"), uid, args.User, PopupType.Medium);
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UpdateUi(uid, comp);
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}
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private void OnPowerChanged(EntityUid uid, AmeControllerComponent comp, ref PowerChangedEvent args)
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{
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UpdateUi(uid, comp);
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}
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private void OnUiButtonPressed(EntityUid uid, AmeControllerComponent comp, UiButtonPressedMessage msg)
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{
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var user = msg.Session.AttachedEntity;
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if (!Exists(user))
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return;
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var needsPower = msg.Button switch
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{
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UiButton.Eject => false,
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_ => true,
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};
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if (!PlayerCanUseController(uid, user!.Value, needsPower, comp))
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return;
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_audioSystem.PlayPvs(comp.ClickSound, uid, AudioParams.Default.WithVolume(-2f));
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switch (msg.Button)
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{
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case UiButton.Eject:
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TryEject(uid, user: user, controller: comp);
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break;
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case UiButton.ToggleInjection:
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ToggleInjecting(uid, user: user, controller: comp);
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break;
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case UiButton.IncreaseFuel:
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AdjustInjectionAmount(uid, +1, user: user, controller: comp);
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break;
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case UiButton.DecreaseFuel:
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AdjustInjectionAmount(uid, -1, user: user, controller: comp);
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break;
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}
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if (TryGetAMENodeGroup(uid, out var group))
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group.UpdateCoreVisuals();
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UpdateUi(uid, comp);
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}
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/// <summary>
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/// Checks whether the player entity is able to use the controller.
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <returns>Returns true if the entity can use the controller, and false if it cannot.</returns>
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private bool PlayerCanUseController(EntityUid uid, EntityUid playerEntity, bool needsPower = true, AmeControllerComponent? controller = null)
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{
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if (!Resolve(uid, ref controller))
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return false;
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//Need player entity to check if they are still able to use the dispenser
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if (!Exists(playerEntity))
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return false;
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//Check if device is powered
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if (needsPower && TryComp<ApcPowerReceiverComponent>(uid, out var powerSource) && !powerSource.Powered)
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return false;
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return true;
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}
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}
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