Make InteractUsing async, make tools use DoAfter. (#1772)
* Make IInteractUsing async, make tools use DoAfter. * Disable warning 1998 in Content.Server * Update Content.Server/GameObjects/Components/AnchorableComponent.cs
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@@ -1,5 +1,6 @@
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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@@ -438,7 +439,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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/// Uses a weapon/object on an entity
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/// Finds components with the InteractUsing interface and calls their function
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/// </summary>
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public void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
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public async Task Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
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{
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var attackMsg = new InteractUsingMessage(user, weapon, attacked, clickLocation);
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RaiseLocalEvent(attackMsg);
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@@ -458,7 +459,7 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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{
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foreach (var attackBy in attackBys)
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{
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if (attackBy.InteractUsing(attackByEventArgs))
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if (await attackBy.InteractUsing(attackByEventArgs))
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{
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// If an InteractUsing returns a status completion we finish our attack
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return;
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