Make InteractUsing async, make tools use DoAfter. (#1772)
* Make IInteractUsing async, make tools use DoAfter. * Disable warning 1998 in Content.Server * Update Content.Server/GameObjects/Components/AnchorableComponent.cs
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Server.GameObjects.EntitySystems;
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@@ -468,11 +469,11 @@ namespace Content.Server.GameObjects.Components
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serializer.DataField(ref _layoutId, "LayoutId", null);
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}
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bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Screwing))
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if (!await tool.UseTool(eventArgs.User, Owner, 0.5f, ToolQuality.Screwing))
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return false;
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IsPanelOpen = !IsPanelOpen;
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