Make InteractUsing async, make tools use DoAfter. (#1772)
* Make IInteractUsing async, make tools use DoAfter. * Disable warning 1998 in Content.Server * Update Content.Server/GameObjects/Components/AnchorableComponent.cs
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@@ -1,4 +1,5 @@
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using Content.Server.GameObjects.Components.Interactable;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -34,10 +35,10 @@ namespace Content.Server.GameObjects.Components.Power
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serializer.DataField(ref _wireType, "wireType", WireType.HighVoltage);
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}
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Cutting)) return false;
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if (!await tool.UseTool(eventArgs.User, Owner, 0.25f, ToolQuality.Cutting)) return false;
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Owner.Delete();
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var droppedEnt = Owner.EntityManager.SpawnEntity(_wireDroppedOnCutPrototype, eventArgs.ClickLocation);
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