Make InteractUsing async, make tools use DoAfter. (#1772)
* Make IInteractUsing async, make tools use DoAfter. * Disable warning 1998 in Content.Server * Update Content.Server/GameObjects/Components/AnchorableComponent.cs
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@@ -1,4 +1,5 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
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@@ -65,7 +66,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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base.OnRemove();
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}
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bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var result = TryInsertItem(eventArgs.Using);
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if (!result)
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@@ -1,4 +1,5 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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@@ -69,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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}
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}
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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return InsertBulb(eventArgs.Using);
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}
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