Make InteractUsing async, make tools use DoAfter. (#1772)

* Make IInteractUsing async, make tools use DoAfter.

* Disable warning 1998 in Content.Server

* Update Content.Server/GameObjects/Components/AnchorableComponent.cs
This commit is contained in:
Víctor Aguilera Puerto
2020-08-18 14:39:08 +02:00
committed by GitHub
parent bbdfe44224
commit d9ae942759
45 changed files with 195 additions and 100 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components.Weapon.Melee;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.Damage;
using Content.Shared.Interfaces.GameObjects.Components;
@@ -30,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Mining
spriteComponent.LayerSetState(0, _random.Pick(SpriteStates));
}
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
var item = eventArgs.Using;
if (!item.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent)) return false;