Make InteractUsing async, make tools use DoAfter. (#1772)
* Make IInteractUsing async, make tools use DoAfter. * Disable warning 1998 in Content.Server * Update Content.Server/GameObjects/Components/AnchorableComponent.cs
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@@ -1,5 +1,6 @@
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Interactable;
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@@ -359,7 +360,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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return Contents.CanInsert(entity);
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}
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bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (Open)
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@@ -377,10 +378,9 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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if (!eventArgs.Using.TryGetComponent(out WelderComponent tool))
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return false;
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 1f))
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if (!await tool.UseTool(eventArgs.User, Owner, 1f, ToolQuality.Welding, 1f))
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return false;
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IsWeldedShut ^= true;
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return true;
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}
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