Make InteractUsing async, make tools use DoAfter. (#1772)

* Make IInteractUsing async, make tools use DoAfter.

* Disable warning 1998 in Content.Server

* Update Content.Server/GameObjects/Components/AnchorableComponent.cs
This commit is contained in:
Víctor Aguilera Puerto
2020-08-18 14:39:08 +02:00
committed by GitHub
parent bbdfe44224
commit d9ae942759
45 changed files with 195 additions and 100 deletions

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects.Components.Damage;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
@@ -98,12 +99,12 @@ namespace Content.Server.GameObjects.Components.Gravity
return true;
}
public bool InteractUsing(InteractUsingEventArgs eventArgs)
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.TryGetComponent(out WelderComponent tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 5f))
if (!await tool.UseTool(eventArgs.User, Owner, 2f, ToolQuality.Welding, 5f))
return false;
// Repair generator