Implement fluent for some Menu files (#3893)
This commit is contained in:
@@ -21,13 +21,13 @@ namespace Content.Client.Arcade
|
||||
public SpaceVillainArcadeMenu(SpaceVillainArcadeBoundUserInterface owner)
|
||||
{
|
||||
MinSize = SetSize = (300, 225);
|
||||
Title = Loc.GetString("Space Villain");
|
||||
Title = Loc.GetString("spacevillain-menu-title");
|
||||
Owner = owner;
|
||||
|
||||
var grid = new GridContainer {Columns = 1};
|
||||
|
||||
var infoGrid = new GridContainer {Columns = 3};
|
||||
infoGrid.AddChild(new Label{ Text = Loc.GetString("Player"), Align = Label.AlignMode.Center });
|
||||
infoGrid.AddChild(new Label{ Text = Loc.GetString("spacevillain-menu-label-player"), Align = Label.AlignMode.Center });
|
||||
infoGrid.AddChild(new Label{ Text = "|", Align = Label.AlignMode.Center });
|
||||
_enemyNameLabel = new Label{ Align = Label.AlignMode.Center};
|
||||
infoGrid.AddChild(_enemyNameLabel);
|
||||
@@ -49,15 +49,15 @@ namespace Content.Client.Arcade
|
||||
|
||||
var buttonGrid = new GridContainer {Columns = 3};
|
||||
_gameButtons[0] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Attack)
|
||||
{Text = Loc.GetString("ATTACK")};
|
||||
{Text = Loc.GetString("spacevillain-menu-button-attack")};
|
||||
buttonGrid.AddChild(_gameButtons[0]);
|
||||
|
||||
_gameButtons[1] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Heal)
|
||||
{Text = Loc.GetString("HEAL")};
|
||||
{Text = Loc.GetString("spacevillain-menu-button-heal")};
|
||||
buttonGrid.AddChild(_gameButtons[1]);
|
||||
|
||||
_gameButtons[2] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Recharge)
|
||||
{Text = Loc.GetString("RECHARGE")};
|
||||
{Text = Loc.GetString("spacevillain-menu-button-recharge")};
|
||||
buttonGrid.AddChild(_gameButtons[2]);
|
||||
|
||||
centerContainer = new CenterContainer();
|
||||
@@ -65,7 +65,7 @@ namespace Content.Client.Arcade
|
||||
grid.AddChild(centerContainer);
|
||||
|
||||
var newGame = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.NewGame)
|
||||
{Text = Loc.GetString("New Game")};
|
||||
{Text = Loc.GetString("spacevillain-menu-button-new-game")};
|
||||
grid.AddChild(newGame);
|
||||
|
||||
Contents.AddChild(grid);
|
||||
|
||||
Reference in New Issue
Block a user