Implement fluent for some Menu files (#3893)

This commit is contained in:
Visne
2021-05-21 15:39:33 +02:00
committed by GitHub
parent e9844e8c4c
commit d97dd4400d
15 changed files with 134 additions and 59 deletions

View File

@@ -21,13 +21,13 @@ namespace Content.Client.Arcade
public SpaceVillainArcadeMenu(SpaceVillainArcadeBoundUserInterface owner)
{
MinSize = SetSize = (300, 225);
Title = Loc.GetString("Space Villain");
Title = Loc.GetString("spacevillain-menu-title");
Owner = owner;
var grid = new GridContainer {Columns = 1};
var infoGrid = new GridContainer {Columns = 3};
infoGrid.AddChild(new Label{ Text = Loc.GetString("Player"), Align = Label.AlignMode.Center });
infoGrid.AddChild(new Label{ Text = Loc.GetString("spacevillain-menu-label-player"), Align = Label.AlignMode.Center });
infoGrid.AddChild(new Label{ Text = "|", Align = Label.AlignMode.Center });
_enemyNameLabel = new Label{ Align = Label.AlignMode.Center};
infoGrid.AddChild(_enemyNameLabel);
@@ -49,15 +49,15 @@ namespace Content.Client.Arcade
var buttonGrid = new GridContainer {Columns = 3};
_gameButtons[0] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Attack)
{Text = Loc.GetString("ATTACK")};
{Text = Loc.GetString("spacevillain-menu-button-attack")};
buttonGrid.AddChild(_gameButtons[0]);
_gameButtons[1] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Heal)
{Text = Loc.GetString("HEAL")};
{Text = Loc.GetString("spacevillain-menu-button-heal")};
buttonGrid.AddChild(_gameButtons[1]);
_gameButtons[2] = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.Recharge)
{Text = Loc.GetString("RECHARGE")};
{Text = Loc.GetString("spacevillain-menu-button-recharge")};
buttonGrid.AddChild(_gameButtons[2]);
centerContainer = new CenterContainer();
@@ -65,7 +65,7 @@ namespace Content.Client.Arcade
grid.AddChild(centerContainer);
var newGame = new ActionButton(Owner, SharedSpaceVillainArcadeComponent.PlayerAction.NewGame)
{Text = Loc.GetString("New Game")};
{Text = Loc.GetString("spacevillain-menu-button-new-game")};
grid.AddChild(newGame);
Contents.AddChild(grid);