Implemented storage button on Inventory

Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
This commit is contained in:
ShadowCommander
2019-07-29 13:32:04 -07:00
parent bb20243b05
commit d9628d39eb
7 changed files with 56 additions and 7 deletions

View File

@@ -33,6 +33,7 @@ namespace Content.Server.GameObjects
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
private Container storage;
@@ -173,12 +174,18 @@ namespace Content.Server.GameObjects
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
_ensureInitialCalculated();
var user_session = eventArgs.User.GetComponent<BasicActorComponent>().playerSession;
OpenStorageUI(eventArgs.User);
return false;
}
public void OpenStorageUI(IEntity Character)
{
_ensureInitialCalculated();
var user_session = Character.GetComponent<BasicActorComponent>().playerSession;
Logger.DebugS("Storage", "Storage (UID {0}) \"used\" by player session (UID {1}).", Owner.Uid, user_session.AttachedEntityUid);
SubscribeSession(user_session);
SendNetworkMessage(new OpenStorageUIMessage(), user_session.ConnectedClient);
UpdateClientInventory(user_session);
return false;
}
/// <summary>
@@ -300,16 +307,15 @@ namespace Content.Server.GameObjects
entity.GetComponent<ITransformComponent>().WorldPosition = ourtransform.WorldPosition;
}
}
}
break;
}
case CloseStorageUIMessage _:
{
var session = _playerManager.GetSessionByChannel(netChannel);
UnsubscribeSession(session);
}
break;
}
}
}