Implemented storage button on Inventory

Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
This commit is contained in:
ShadowCommander
2019-07-29 13:32:04 -07:00
parent bb20243b05
commit d9628d39eb
7 changed files with 56 additions and 7 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Content.Client.GameObjects.Components.Storage;
using Content.Client.Utility;
using JetBrains.Annotations;
using Robust.Client.Interfaces.GameObjects.Components;
@@ -55,7 +56,8 @@ namespace Content.Client.GameObjects
var storageTexture = _resourceCache.GetTexture($"/Textures/UserInterface/Inventory/back.png");
variable = new InventoryButton(slot, texture, storageTexture)
{
OnPressed = AddToInventory
OnPressed = AddToInventory,
OnStoragePressed = OpenStorage
};
_inventoryButtons[slot].Add(variable);
}
@@ -90,11 +92,13 @@ namespace Content.Client.GameObjects
}
entity.TryGetComponent(out ISpriteComponent sprite);
var hasInventory = entity.HasComponent<ClientStorageComponent>();
foreach (var button in buttons)
{
button.SpriteView.Sprite = sprite;
button.OnPressed = RemoveFromInventory;
button.StorageButton.Visible = hasInventory;
}
}
@@ -111,6 +115,7 @@ namespace Content.Client.GameObjects
{
button.SpriteView.Sprite = null;
button.OnPressed = AddToInventory;
button.StorageButton.Visible = false;
}
}