NukeOps game rule tweaks (#10005)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// This is used for tagging a spawn point as a nuke operative spawn point
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/// and providing loadout + name for the operative on spawn.
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/// TODO: Remove once systems can request spawns from the ghost role system directly.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(NukeopsRuleSystem))]
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public sealed class NukeOperativeSpawnerComponent : Component
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{
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[DataField("name")]
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public string OperativeName = "";
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[DataField("rolePrototype")]
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public string OperativeRolePrototype = "";
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[DataField("startingGearPrototype")]
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public string OperativeStartingGear = "";
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}
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