Remove ICollideSpecial

Handled in an ECS way by PreventCollideEvent.
The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope.
This commit is contained in:
metalgearsloth
2021-05-30 23:30:44 +10:00
parent 8a6ab624ab
commit d93ebe9409
17 changed files with 119 additions and 107 deletions

View File

@@ -0,0 +1,9 @@
using Content.Shared.GameObjects.EntitySystems;
namespace Content.Client.GameObjects.EntitySystems
{
internal sealed class BuckleSystem : SharedBuckleSystem
{
}
}