Remove ICollideSpecial
Handled in an ECS way by PreventCollideEvent. The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope.
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9
Content.Client/GameObjects/EntitySystems/BuckleSystem.cs
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9
Content.Client/GameObjects/EntitySystems/BuckleSystem.cs
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using Content.Shared.GameObjects.EntitySystems;
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namespace Content.Client.GameObjects.EntitySystems
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{
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internal sealed class BuckleSystem : SharedBuckleSystem
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{
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}
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}
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