RemoveComponentsOnTrigger, ToggleComponentsOnTrigger (#39639)

This commit is contained in:
slarticodefast
2025-08-14 16:18:56 +02:00
committed by GitHub
parent 72e302dd46
commit d939b4dec7
4 changed files with 142 additions and 33 deletions

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@@ -0,0 +1,35 @@
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Removes the specified components when triggered.
/// If TargetUser is true they will be from the user instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RemoveComponentsOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The list of components that will be removed.
/// </summary>
/// <summary>
/// TODO: Using a ComponentRegistry for this is cursed because it stores all the datafields along with it,
/// but ComponentNameSerializer will complain if you have components that are not in shared.
/// </summary>
[DataField(required: true)]
public ComponentRegistry Components = new();
/// <summary>
/// If this component has been triggered at least once already.
/// If this is true the components have been removed.
/// </summary>
[DataField, AutoNetworkedField]
public bool Triggered = false;
/// <summary>
/// If this effect can only be triggered once.
/// </summary>
[DataField, AutoNetworkedField]
public bool TriggerOnce = false;
}

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using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Adds or removes the specified components when triggered.
/// If TargetUser is true they will be added to or removed from the user instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ToggleComponentsOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The list of components that will be added/removed.
/// </summary>
[DataField(required: true)]
public ComponentRegistry Components = new();
/// <summary>
/// Are the components currently added?
/// </summary>
[DataField, AutoNetworkedField]
public bool ComponentsAdded;
/// <summary>
/// Should components that already exist on the entity be overwritten?
/// (They will still be removed when toggling again).
/// </summary>
[DataField, AutoNetworkedField]
public bool RemoveExisting = false;
}

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@@ -1,33 +0,0 @@
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed partial class AddComponentsOnTriggerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AddComponentsOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<AddComponentsOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (ent.Comp.TriggerOnce && ent.Comp.Triggered)
return;
EntityManager.AddComponents(target.Value, ent.Comp.Components, ent.Comp.RemoveExisting);
ent.Comp.Triggered = true;
Dirty(ent);
args.Handled = true;
}
}

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using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed partial class ComponentsOnTriggerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AddComponentsOnTriggerComponent, TriggerEvent>(HandleAddTrigger);
SubscribeLocalEvent<RemoveComponentsOnTriggerComponent, TriggerEvent>(HandleRemoveTrigger);
SubscribeLocalEvent<ToggleComponentsOnTriggerComponent, TriggerEvent>(HandleToggleTrigger);
}
private void HandleAddTrigger(Entity<AddComponentsOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (ent.Comp.TriggerOnce && ent.Comp.Triggered)
return;
EntityManager.AddComponents(target.Value, ent.Comp.Components, ent.Comp.RemoveExisting);
ent.Comp.Triggered = true;
Dirty(ent);
args.Handled = true;
}
private void HandleRemoveTrigger(Entity<RemoveComponentsOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (ent.Comp.TriggerOnce && ent.Comp.Triggered)
return;
EntityManager.RemoveComponents(target.Value, ent.Comp.Components);
ent.Comp.Triggered = true;
Dirty(ent);
args.Handled = true;
}
private void HandleToggleTrigger(Entity<ToggleComponentsOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!ent.Comp.ComponentsAdded)
EntityManager.AddComponents(target.Value, ent.Comp.Components, ent.Comp.RemoveExisting);
else
EntityManager.RemoveComponents(target.Value, ent.Comp.Components);
ent.Comp.ComponentsAdded = !ent.Comp.ComponentsAdded;
Dirty(ent);
args.Handled = true;
}
}