Add delaystart and forcepreset commands (#1163)
* Add extendroundstart message to extend lobby start timer * Rename StartExtend to DelayStart * Fix delaystart amounts above 59 not working * Change delaystart seconds type from int to uint * Change delaystart wrong args amount message * Add forcegamepreset command * Rename forcegamepreset to forcepreset and merged start and forcestart preset methods * Fix index out of bounds exception when forcing suspicion to start * Change game preset to match regardless of casing * Add forcepreset unknown preset message * Add and move in lobby checks * Remove testing changes * Change delaystart to pause/resume the timer when no seconds are specified * Change pause message * Remove testing code * Change 0 seconds to not be a valid amount of seconds * Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint * Add one entire dot * Replace Math.Min + Math.Max with Math.Clamp Co-authored-by: ComicIronic <comicironic@gmail.com> Co-authored-by: ComicIronic <comicironic@gmail.com>
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@@ -21,7 +21,7 @@ namespace Content.Server.Interfaces.GameTicking
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void Update(FrameEventArgs frameEventArgs);
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void RestartRound();
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void StartRound();
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void StartRound(bool force = false);
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void EndRound();
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void Respawn(IPlayerSession targetPlayer);
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@@ -39,7 +39,16 @@ namespace Content.Server.Interfaces.GameTicking
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void RemoveGameRule(GameRule rule);
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IEnumerable<GameRule> ActiveGameRules { get; }
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void SetStartPreset(Type type);
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void SetStartPreset(string type);
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bool TryGetPreset(string name, out Type type);
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void SetStartPreset(Type type, bool force = false);
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void SetStartPreset(string name, bool force = false);
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/// <returns>true if changed, false otherwise</returns>
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bool PauseStart(bool pause = true);
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/// <returns>true if paused, false otherwise</returns>
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bool TogglePause();
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bool DelayStart(TimeSpan time);
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}
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}
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