Add delaystart and forcepreset commands (#1163)

* Add extendroundstart message to extend lobby start timer

* Rename StartExtend to DelayStart

* Fix delaystart amounts above 59 not working

* Change delaystart seconds type from int to uint

* Change delaystart wrong args amount message

* Add forcegamepreset command

* Rename forcegamepreset to forcepreset and merged start and forcestart preset methods

* Fix index out of bounds exception when forcing suspicion to start

* Change game preset to match regardless of casing

* Add forcepreset unknown preset message

* Add and move in lobby checks

* Remove testing changes

* Change delaystart to pause/resume the timer when no seconds are specified

* Change pause message

* Remove testing code

* Change 0 seconds to not be a valid amount of seconds

* Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint

* Add one entire dot

* Replace Math.Min + Math.Max with Math.Clamp

Co-authored-by: ComicIronic <comicironic@gmail.com>

Co-authored-by: ComicIronic <comicironic@gmail.com>
This commit is contained in:
DrSmugleaf
2020-06-21 22:05:47 +02:00
committed by GitHub
parent 7b98f37f9a
commit d91a8c4925
13 changed files with 274 additions and 37 deletions

View File

@@ -24,6 +24,7 @@ namespace Content.Client.GameTicking
[ViewVariables] public bool IsGameStarted { get; private set; }
[ViewVariables] public string ServerInfoBlob { get; private set; }
[ViewVariables] public DateTime StartTime { get; private set; }
[ViewVariables] public bool Paused { get; private set; }
public event Action InfoBlobUpdated;
public event Action LobbyStatusUpdated;
@@ -36,6 +37,7 @@ namespace Content.Client.GameTicking
_netManager.RegisterNetMessage<MsgTickerJoinGame>(nameof(MsgTickerJoinGame), JoinGame);
_netManager.RegisterNetMessage<MsgTickerLobbyStatus>(nameof(MsgTickerLobbyStatus), LobbyStatus);
_netManager.RegisterNetMessage<MsgTickerLobbyInfo>(nameof(MsgTickerLobbyInfo), LobbyInfo);
_netManager.RegisterNetMessage<MsgTickerLobbyCountdown>(nameof(MsgTickerLobbyCountdown), LobbyCountdown);
_netManager.RegisterNetMessage<MsgRoundEndMessage>(nameof(MsgRoundEndMessage), RoundEnd);
_initialized = true;
@@ -69,6 +71,12 @@ namespace Content.Client.GameTicking
_stateManager.RequestStateChange<GameScreen>();
}
private void LobbyCountdown(MsgTickerLobbyCountdown message)
{
StartTime = message.StartTime;
Paused = message.Paused;
}
private void RoundEnd(MsgRoundEndMessage message)
{