make pulled uncuffing slower & reduce uncuff spam cooldown (#29008)
* prevent people being pulled from uncuffing themselves * block -> modify duration
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@@ -105,3 +105,9 @@ public record struct UncuffAttemptEvent(EntityUid User, EntityUid Target)
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public readonly EntityUid Target = Target;
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public bool Cancelled = false;
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}
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/// <summary>
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/// Event raised on an entity being uncuffed to determine any modifiers to the amount of time it takes to uncuff them.
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/// </summary>
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[ByRefEvent]
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public record struct ModifyUncuffDurationEvent(EntityUid User, EntityUid Target, float Duration);
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