Adds IThrown, ILand interfaces. Adds dice. (#273)
* Dice, IThrown, ILand * Adds sounds to the dice using a sound collection. * Seed random instance better. * Missed a ")", should compile now
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committed by
Pieter-Jan Briers
parent
92668432a7
commit
d9077bde74
101
Content.Server/GameObjects/Components/Items/DiceComponent.cs
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101
Content.Server/GameObjects/Components/Items/DiceComponent.cs
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using System;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items
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{
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public class DiceComponent : Component, IActivate, IUse, ILand, IExamine
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{
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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#pragma warning restore 649
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public override string Name => "Dice";
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private Random _random;
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private int _step = 1;
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private int _sides = 20;
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private int _currentSide = 20;
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[ViewVariables]
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public string _soundCollectionName = "dice";
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[ViewVariables]
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public int Step => _step;
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[ViewVariables]
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public int Sides => _sides;
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[ViewVariables]
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public int CurrentSide => _currentSide;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _step, "step", 1);
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serializer.DataField(ref _sides, "sides", 20);
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serializer.DataField(ref _soundCollectionName, "diceSoundCollection", "dice");
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_currentSide = _sides;
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}
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public override void OnAdd()
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{
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base.OnAdd();
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_random = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
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}
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public void Roll()
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{
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_currentSide = _random.Next(1, (_sides/_step)+1) * _step;
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if (!Owner.TryGetComponent(out SpriteComponent sprite)) return;
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sprite.LayerSetState(0, $"d{_sides}{_currentSide}");
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PlayDiceEffect();
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}
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public void PlayDiceEffect()
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{
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if (!string.IsNullOrWhiteSpace(_soundCollectionName))
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
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var file = _random.Pick(soundCollection.PickFiles);
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Owner.GetComponent<SoundComponent>().Play(file, AudioParams.Default);
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}
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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Roll();
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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Roll();
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return false;
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}
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public void Land(LandEventArgs eventArgs)
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{
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Roll();
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}
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public void Examine(FormattedMessage message)
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{
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message.AddText("A dice with ");
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message.PushColor(new Color(1F, 0.75F, 0.75F));
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message.AddText(_sides.ToString());
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message.Pop();
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message.AddText(" sides.\nIt has landed on a ");
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message.PushColor(new Color(1F, 1F, 1F));
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message.AddText(_currentSide.ToString());
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message.Pop();
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message.AddText(".");
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}
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}
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}
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